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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 02-15-2011, 04:15 PM
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Default Some new official info from ubi forums

For those of you who haven't read it yet:

The Dev team are trying to answer all of your frequently answered questions. To kick things off here are a couple they’ve answered for you this week…

Community Answers – Part 2

Q. What options are available to skinners? For example, will they have any control over weathering layers and panel lines or is that hardcoded?

A. The panel lines and weathering are not available for editing. You can only do the overall paintjob. We felt that this was the most balanced decision, considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious. By expertly applying professional overlays on top of your custom skin we ensure that every single skin looks good. We even feel that this is historically accurate. As a real person approaching a real aircraft with a bucket of paint, you can paint over the existing structure any way you like, but you can’t re-rivet the skin or rearrange the panels.

Q. How many campaigns are there? One Spitfire, one Hurricane, one 109, one 110?

A. One British campaign, in which you fly the Hurricane and the Spitfire, and one German campaign in which you fly the 109, the 110 and the Stuka.

Q. How big are the bomber formations in most missions? Is the 'bomber unit' size scalable in campaigns?

A. We balanced our campaign missions for minimum spec machines, so bomber formations are pretty small. The largest mission is about 50 planes total, 21 of them bombers and the rest fighters.
If you have a more powerful machine, larger battles are of course possible.

Q. Are the airfields and surroundings 'alive' in campaigns - you know, vehicles moving around, crew figures, a NAAFI truck?

A. All life has to be hand-built by the mission designer. All our stock missions come with very busy airfields.

Q. Are there any animated characters in briefings, on the field before or after flights?

A. No

Q. Do kill markings get recorded on your aircraft skin? (Probably not, but it's nice to day dream.)

A. There are actually kill markings. They are applied as a separate decal onto some, but not all, fighters. You just enter a “kills” number into your plane options, and voila, it’s there.


http://forums.ubi.com/eve/forums/a/t...9/m/5151024809
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Old 02-15-2011, 04:20 PM
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Thanks Interesting
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Old 02-15-2011, 04:27 PM
Zorin Zorin is offline
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"considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious"

Sorry?? They appear to be quite out of touch with the community here. There are tons of professional skinners who would rather drop dead than produce a quick hack-job, let alone the number of improved internal and corrected riveting layers is boundless.
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Old 02-15-2011, 04:32 PM
JG53Frankyboy JG53Frankyboy is offline
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i have a lot of very weird and ugly skins in my cache folder from flying online in the VOW online war......................

anyway, could you imagine how big CoD quility skins would be for the network traffic ?!?!?!
so, "only" the colors have to be tranfered.
I belive its a good solution, even some crack skinners will not like it !
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Old 02-15-2011, 04:38 PM
Zorin Zorin is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
i have a lot of very weird and ugly skins in my cache folder from flying online in the VOW online war......................

anyway, could you imagine how big CoD quility skins would be for the network traffic ?!?!?!
so, "only" the colors have to be tranfered.
I belive its a good solution, even some crack skinners will not like it !
I am certainly aware of the fact that the basic idea is to reduce network traffic, yet lost why they do not state this as their main reason. The statement I quoted is simply offensive and not representative of the actual truth. Of course, there are atrocious skins, but they certainly are not the majority like it is conveyed by the above statement.
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Old 02-15-2011, 04:42 PM
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Tacoma74 Tacoma74 is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
i have a lot of very weird and ugly skins in my cache folder from flying online in the VOW online war......................

anyway, could you imagine how big CoD quility skins would be for the network traffic ?!?!?!
so, "only" the colors have to be tranfered.
I belive its a good solution, even some crack skinners will not like it !
Yes, i've seen some terrible terrible looking skins. Oleg made a wise decision in my eyes. It should make skinning easier for the average user, thus giving us (the community) alot more quality skins to choose from for our own self-built campaigns and missions. All in all its going to be much more professional looking than 1946 is.
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Old 02-15-2011, 04:45 PM
Zorin Zorin is offline
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Originally Posted by Tacoma74 View Post
Yes, i've seen some terrible terrible looking skins. Oleg made a wise decision in my eyes. It should make skinning easier for the average user, thus giving us (the community) alot more quality skins to choose from for our own self-built campaigns and missions. All in all its going to be much more professional looking than 1946 is.
You are aware that the colour layer is the one that actually turns a skin into an atrocious one, right? Just because you can't alter rivets and weathering doesn't mean people will stop putting Hello Kitty stickers on them or black flames or whatever nonsense floats their boat. So this decision will have no impact on this whatsoever.
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Old 02-17-2011, 08:56 AM
MBF MBF is offline
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Quote:
Originally Posted by Zorin View Post
"considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious"

Sorry?? They appear to be quite out of touch with the community here. There are tons of professional skinners who would rather drop dead than produce a quick hack-job, let alone the number of improved internal and corrected riveting layers is boundless.
I think you misundertand the point. While I agree that there are many very talented skinners in IL2, that does not make them the majority. I agree that the majority do (or did, a few years back) those kinds of awful skins; very talented skinners... I know many, but I can count them with my 2 hands. Awful skinners? I don't know any, but pick the average Joe, give him MS Paint and a few minutes, and check what he is capable of . I don't have metrics so speculating about the actual figure is a bit pointless imho. I have seen many, MANY "quick hack-jobs" done in Paint, the kind of skins that don't even have any rivets/lines on them, just colors applied with a brush. Those skins (which can be cranked in a minute or 2) would have looked a lot better had the "internals" been separated from the paint layer.

Since the skins will sport lots of fancy new visual effects, at least the quick hack jobs will look a lot better... because let's be honest, people are still going to do them!

Last edited by MBF; 02-17-2011 at 09:00 AM.
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Old 02-20-2011, 06:26 PM
Former_Older Former_Older is offline
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Quote:
Originally Posted by Zorin View Post
"considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious"

Sorry?? They appear to be quite out of touch with the community here. There are tons of professional skinners who would rather drop dead than produce a quick hack-job, let alone the number of improved internal and corrected riveting layers is boundless.

yes, I agree

Quite disappointed in reading those comments, myself

What it means is that I can't paint a skin to show a known level of wear in COD. I can paint a skin, and then the sim decides where the wear is, and if the wear the sim decides on doesn't agree with photos of the real plane, well, I must have done something that wasn't up to the correct standards? Baloney.

AND it means that what they see on online servers is their yardstick for the community. I would love to have a dialogue with the Devs that came up with these comments. On the one hand, this confirms my fear that online play is the focus instead of one of the many facets of the sim. On the other, they don't know F-all what they are talking about concerning the efforts of the community as a whole. Quite disheartened to read their take on things.

Last edited by Former_Older; 02-20-2011 at 06:30 PM. Reason: I get more belligerent about what I just read as seconds tick by, that's why
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Old 02-20-2011, 06:32 PM
David603 David603 is offline
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Originally Posted by Former_Older View Post
yes, I agree

Quite disappointed in reading those comments, myself

What it means is that I can't paint a skin to show a known level of wear in COD. I can paint a skin, and then the sim decides where the wear is, and if the wear the sim decides on doesn't agree with photos of the real plane, well, I must have done something that wasn't up to the correct standards? Baloney.
Visual and mechanical wear can be set separately, so you could always paint the weathering as you wish and then turn off visual wear.
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