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#101
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Interestin g (and quite old) article about optimising for multi-core here:
http://techreport.com/articles.x/11237 I'm curious about this because it seems like a key to the games longevity, if it doesn't scale well past 4 cores, then long term increases in performance are going to be hard to come by - clockspeed improvement has ground to a halt, it seems that per-core optimisation of CPUs must be coming more difficult - so future improvements in CPUs will mostly be in number of cores. |
#102
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I have not seen one cogent counter argument as to why they are bottlenecking the game, IL2 was 10 years ago so dont ** me with that, computers now are hundreds of times more powerful. Last edited by KG26_Alpha; 02-20-2011 at 04:33 PM. Reason: Foul language |
#103
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Do you really need to be so agressive and offensive to share your ideas?????Wow.
Last edited by KG26_Alpha; 02-20-2011 at 04:33 PM. |
#104
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Does he really need to post a comment thats sole purpose is an insult and that does not expresse anything but the said insult?
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#105
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There was no insult, if you really felt it was one, try to keep the niveau.
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#106
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The number of aircraft in the official campaign is almost certainly an attempt to make sure that if someone has a computer that fits the specifications on the box, they will actually be able to play through the game they paid for, instead of being limited to puttering around in the QMB with a handful of aircraft. |
#107
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Now irrespective of that, we keep hearing about this "cpu cap", where is this coming from? Says who? Did the devs specifically say CPU power is the problem? Why does this game or IL2 have problems with CPU when much much more complex games (interms of cpu function) can do far more than this game does on the same CPU? Over that all the stutering and problems we have seen are due to GPU/Ram over land and such, nothing ever to indicate it was "cpu based". So due to this they should develope the campaign for the mid range market, because in a few months time/1 year the current mid will be the low... |
#108
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__________________
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#109
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Of course, if a dynamic campaign is added at some point, then the devs will be able to re-evaluate how many aircraft can be put up, or maybe follow the suggestions here and add an option for players to set the maximum number of aircraft. Given a functional mission builder and there being no limit hard coded into the sim, initial unit numbers are probably one of the least important parts of scalability. Last edited by David603; 02-20-2011 at 05:58 PM. |
#110
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