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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 02-20-2011, 06:19 PM
SEE SEE is offline
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Originally Posted by The Kraken View Post

And how would that help the anyone with minimum spec systems who want to play the game now, and not in a year when they might buy a new computer?
+1
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  #112  
Old 02-20-2011, 06:26 PM
Former_Older Former_Older is offline
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Originally Posted by Zorin View Post
"considering the fact that most paintschemes on online servers in our previous titles were horrible quick hack-jobs that made aircraft look atrocious"

Sorry?? They appear to be quite out of touch with the community here. There are tons of professional skinners who would rather drop dead than produce a quick hack-job, let alone the number of improved internal and corrected riveting layers is boundless.

yes, I agree

Quite disappointed in reading those comments, myself

What it means is that I can't paint a skin to show a known level of wear in COD. I can paint a skin, and then the sim decides where the wear is, and if the wear the sim decides on doesn't agree with photos of the real plane, well, I must have done something that wasn't up to the correct standards? Baloney.

AND it means that what they see on online servers is their yardstick for the community. I would love to have a dialogue with the Devs that came up with these comments. On the one hand, this confirms my fear that online play is the focus instead of one of the many facets of the sim. On the other, they don't know F-all what they are talking about concerning the efforts of the community as a whole. Quite disheartened to read their take on things.

Last edited by Former_Older; 02-20-2011 at 06:30 PM. Reason: I get more belligerent about what I just read as seconds tick by, that's why
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  #113  
Old 02-20-2011, 06:32 PM
David603 David603 is offline
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Originally Posted by Former_Older View Post
yes, I agree

Quite disappointed in reading those comments, myself

What it means is that I can't paint a skin to show a known level of wear in COD. I can paint a skin, and then the sim decides where the wear is, and if the wear the sim decides on doesn't agree with photos of the real plane, well, I must have done something that wasn't up to the correct standards? Baloney.
Visual and mechanical wear can be set separately, so you could always paint the weathering as you wish and then turn off visual wear.
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  #114  
Old 02-20-2011, 06:40 PM
Former_Older Former_Older is offline
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Originally Posted by David603 View Post
Visual and mechanical wear can be set separately, so you could always paint the weathering as you wish and then turn off visual wear.

I don't recall reading that, but I sincerely hope you're right
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  #115  
Old 02-20-2011, 06:59 PM
David603 David603 is offline
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Originally Posted by Former_Older View Post
I don't recall reading that, but I sincerely hope you're right
Here you go.

Luthier put this picture up halfway through one of the update threads, which is probably why a lot of people haven't seen it.



I think the in-game weathering system looks very good, but I can understand why many skinners will wish to retain control of the weathering on their skins.
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  #116  
Old 02-20-2011, 10:04 PM
Heliocon Heliocon is offline
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Originally Posted by The Kraken View Post
Sorry, but you're comparing apples and peanuts. If you really can't see the different requirements of a game engine for a strategy game like the TW series and what's needed for a flight sim, then why even bother. Superficial observations like "they have 56.000 AI units at once" are hardly useful for that. Although flight sims do of course suffer from their small market niche in the sense that due to the small budgets, far less development time can be spent on optimizing various aspects or playing around with the latest GPU gizmos. That should be obvious, especially as all sims since 15 suffer from that. But it's only part of the equation.



And how would that help the anyone with minimum spec systems who want to play the game now, and not in a year when they might buy a new computer?
Wait, what? Ok before I start its apples and oranges, get your metaphores right...
1. Did I say they have the same requirments? I was specifically talking about CPU usage by software, and that currently there should not be a CPU bottleneck, its GPU. So then you put words in my mouth by saying I cannot recognise the difference, what is this drawn on? What did I say that is incorrect? Seriously, go to school and learn how to uses something called a "thesis" in your argument, then use evidence to support the "thesis".
My observation is very useful because in order to have all these units on the field, you need to not only run the AI that controls the armies, but indvidual pathfinding for soldiers and units which is one of, if not the most intensive CPU based operation that is EVER done in gaming. Not only is there 56k but they are on a surface all the time, so they are not flying around in the air where there are very few "obstacles".

But I love how suddenly out of the blue you jump from CPU's to GPU's when you said I was incorrect about CPU's, fail to say why I am wrong in any way, then completely jump topics and ramble without a point about GPU's...

Also as they are a small team of course they dont have the rescources of bigger devs, but if they cant optimize that IS NOT a hardware bottleneck, thats crappy programming/optimization and therefore all arguments about how they are trying to scale the game down to the lowest comps are invalid because they could "optimize" the engine and therefore would not need as much downscaling.

As for the computer - if you have a rubish computer why are you gaming then? What entitles you to have a right to be able to play the game with a crap computer? Either upgrade, wait, or dont buy it simple as that. If you cant afford to upgrade a computer, go buy a console...

Its a question of sales, and to get sales they have to target the right market sectors.
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  #117  
Old 02-20-2011, 11:41 PM
BigC208 BigC208 is offline
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Heliocon, you answer you own question in the last paragraph of you post.

"Its a question of sales, and to get sales they have to target the right market sectors."

The right market sector is the lowest common denominator. The kid playing the game on a hand me down, bought at Best Buy 4 years ago. Upgraded with $150 gpu 2 years ago. If that kid thinks CoD is going to be a slideshow he won't buy it. If he does buy it, and it runs and looks halve decent, 1C has another convert for life. In two or three years he'll upgrade with a, by then cheap, middle of the road computer, turn the eye candy up and play the game as well as you and I on or now expensive high end computers.

Sad for us more fortunate? Jus the way it is. Wish it was different but without that kids $50 you and I will not be playing this game at all. I've got the best I can afford today coming down the pipeline and will probably only be able to use 50% of it's potential with CoD out of the box. That's really my own bad cause I knew that when I ordered it. I'm pretty sure though that I can get it on its knees when making custom missions.
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  #118  
Old 02-21-2011, 06:46 AM
Heliocon Heliocon is offline
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Originally Posted by BigC208 View Post
Heliocon, you answer you own question in the last paragraph of you post.

"Its a question of sales, and to get sales they have to target the right market sectors."

The right market sector is the lowest common denominator. The kid playing the game on a hand me down, bought at Best Buy 4 years ago. Upgraded with $150 gpu 2 years ago. If that kid thinks CoD is going to be a slideshow he won't buy it. If he does buy it, and it runs and looks halve decent, 1C has another convert for life. In two or three years he'll upgrade with a, by then cheap, middle of the road computer, turn the eye candy up and play the game as well as you and I on or now expensive high end computers.

Sad for us more fortunate? Jus the way it is. Wish it was different but without that kids $50 you and I will not be playing this game at all. I've got the best I can afford today coming down the pipeline and will probably only be able to use 50% of it's potential with CoD out of the box. That's really my own bad cause I knew that when I ordered it. I'm pretty sure though that I can get it on its knees when making custom missions.
Right - but I would say COD is aiming for a slightly different market, not many kids play flight sims (compared to say, FPS's). If it is scalable then it will be all good, but scripted missions to me are "not" scalable (usualy ).

Actually I just realised, I am more irritated with peoples excuses of CPU bottlenecks then the actual 21 planes themselves... lol
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  #119  
Old 02-21-2011, 07:33 AM
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Originally Posted by David603 View Post
Here you go.

Luthier put this picture up halfway through one of the update threads, which is probably why a lot of people haven't seen it.



I think the in-game weathering system looks very good, but I can understand why many skinners will wish to retain control of the weathering on their skins.
In the pic the weathering option as been set to full, but other than the big black exhaust stain and some paint flake It still looks newly washed. I was hoping that the weathering would make the planes look combat dirty.
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  #120  
Old 02-21-2011, 07:42 AM
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T}{OR T}{OR is offline
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Originally Posted by Tree_UK View Post
In the pic the weathering option as been set to full, but other than the big black exhaust stain and some paint flake It still looks newly washed. I was hoping that the weathering would make the planes look combat dirty.
I suggest that you look harder Tree. Also - what about physical weathering slider?
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