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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 09-09-2009, 06:09 PM
The_-_Professor The_-_Professor is offline
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I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game
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  #12  
Old 09-09-2009, 06:19 PM
Molgera Molgera is offline
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what would be a decent game ?
there would be no problem if servers were going on 24/24 and we could join them anytime we want.

and it's no use compare this to gta4 multi, as it's not the same type of game.

even if i love this game, there will be far less players in this game than in gta4 (which multiplayer is still full btw). so the non-stop servers which we can join when we want would be the best idea.

and penalty point when crashing for no reason is also a great idea.
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  #13  
Old 09-09-2009, 06:20 PM
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Robotic Pope Robotic Pope is offline
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Quote:
Originally Posted by The_-_Professor View Post
I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???
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  #14  
Old 09-09-2009, 06:21 PM
fuzzychickens fuzzychickens is offline
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Is there no option in sim mode to turn off air starts?

Seems like there is no teamwork. People would patrol airfield in 1946 against players bombing people taking off and landing - it added to the experience.

The sim mode in that respect in dumbed down - either that or landings were taken out because of no support for wheel brakes on flight sticks....who knows.
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  #15  
Old 09-09-2009, 07:52 PM
H Lecter H Lecter is offline
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Originally Posted by fuzzychickens View Post
Is there no option in sim mode to turn off air starts?

Seems like there is no teamwork. People would patrol airfield in 1946 against players bombing people taking off and landing - it added to the experience.

The sim mode in that respect in dumbed down - either that or landings were taken out because of no support for wheel brakes on flight sticks....who knows.
I want both - wheel brakes (simply apply them at 0% throttle) and landings in MP.

Actually I thought you could set limited fuel and ammo and land for refuelling and rearming - I see that this is not possible..?
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  #16  
Old 09-09-2009, 11:24 PM
Ferigno Ferigno is offline
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Default I couldn't agree more.

Wheel brakes and takeoff/landing scenario's are a must. I was a pilot, but convincing my wife to let me go up and screw around now is difficult. It's a spendy scenario. So needless to say I was SUPER thrilled to hear that BOP was coming out. I'm going to get my sim experience here.

Except that I can't stop on the runway. crap.

There is something less than satisfying with my AV8R-02 as I go bouncing down the runway and eventually coast off into the woods.

Btw, has anyone figured out optimal settings for sensitivity for the AV8R for sim mode?

Ferigno99 (gamertag)
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  #17  
Old 09-10-2009, 07:02 AM
H Lecter H Lecter is offline
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Originally Posted by Ferigno View Post
Btw, has anyone figured out optimal settings for sensitivity for the AV8R for sim mode?
Personally I did not reduce the sensitivity at all. Just be gentle with the stick as you would in a real aircraft.
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  #18  
Old 09-10-2009, 07:24 AM
loopdreams loopdreams is offline
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In a real aircraft if you cough or breathe, say, you don't generally go straight into a spin.
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  #19  
Old 09-10-2009, 07:30 AM
H Lecter H Lecter is offline
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Originally Posted by loopdreams View Post
In a real aircraft if you cough or breathe, say, you don't generally go straight into a spin.
Didn't try coughing yet as far as I remember, but breathing works pretty well. I have to admit that I have never flown a real aircraft, but I think the ones who did will agree that you don't pull the stick to its full extent in any direction..?
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  #20  
Old 09-10-2009, 06:48 PM
The_-_Professor The_-_Professor is offline
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Quote:
Originally Posted by Robotic Pope View Post
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???
yeah your right man that is better idea that way they don;t wreck everything in process of trying to do that join at anytime. maybe even a people online counter like the call of duty has so then you have an idea of how many games would be acutally going on from time you sign on
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