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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 09-09-2009, 02:22 PM
Yossarian Yossarian is offline
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Originally Posted by moozicmon View Post
I agree, maybe a negative system if you crash? That way everyone who contributed to the kill gets the benefit of a higher ranking and it would discourage people crashing to avoid giving others a kill point.
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.
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Old 09-09-2009, 02:31 PM
moozicmon moozicmon is offline
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Originally Posted by Yossarian View Post
I still think it would be easier to code and fair that hitting an enemy that then bails out or crashes = a kill. A negative score would discourage crashing or bailing out on a whim but does not address the problem of hitting someone, watching them spiral 8,000ft into the ground and getting nothing for it.

It would be impossible to award a kill for following someone without hitting them who then crashes. The kill should go to the person that hit the aircraft in the first place making it harder to fly which led to the enemy flying it into the ground.

It might be simplistic but it would be better than what happens now.
Problem is in Arcade you don't really feel the effects of a hit like in Realistic or Sim. The worst that happens is decreased engine speed, but it doesn't affect the handling at least not in my experience.
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  #3  
Old 09-09-2009, 03:32 PM
mattdus mattdus is offline
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I was flying a training mission today to get used to the realistic setting. I managed to kill the engine of the 109 I was fighting. I ran out of ammo and as we had made a few close passes I could clearly see that his engine had stopped so I circled above him and watched him slowly lose altitude until he crashed. I shot his engine to swiss cheese and was given a clear kill for it in training, I don't see how this can work in single player and be a problem in MP.
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  #4  
Old 09-09-2009, 04:55 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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They need to make the host games persistent and joinable at any time. For me this is what killed GTAIV online. Sitting in a lobby for up to 10 minutes waiting for people to click OK only to crash or find out it's a laggy server when the game begins.
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Old 09-09-2009, 06:09 PM
The_-_Professor The_-_Professor is offline
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I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game
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Old 09-09-2009, 06:19 PM
Molgera Molgera is offline
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what would be a decent game ?
there would be no problem if servers were going on 24/24 and we could join them anytime we want.

and it's no use compare this to gta4 multi, as it's not the same type of game.

even if i love this game, there will be far less players in this game than in gta4 (which multiplayer is still full btw). so the non-stop servers which we can join when we want would be the best idea.

and penalty point when crashing for no reason is also a great idea.
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  #7  
Old 09-09-2009, 06:20 PM
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Robotic Pope Robotic Pope is offline
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Originally Posted by The_-_Professor View Post
I agree they need to make mp joinable at anytime there's always games going on but you have to wait till one just starts if i could join at anytime there would be games going on 24hours a day but that discourges people from getting on when they have to wait to get a decent game
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???
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Old 09-10-2009, 06:48 PM
The_-_Professor The_-_Professor is offline
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Quote:
Originally Posted by Robotic Pope View Post
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???
yeah your right man that is better idea that way they don;t wreck everything in process of trying to do that join at anytime. maybe even a people online counter like the call of duty has so then you have an idea of how many games would be acutally going on from time you sign on
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Old 09-10-2009, 10:09 PM
HornedGod HornedGod is offline
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Quote:
Originally Posted by Robotic Pope View Post
I think the whole lobby system would need to be rewriten to allow joining mid game. Its probably not possible for the devs to change it. Instead what might be possible would be to leave the games that are currently playing on the search list with an aproximate of the game time left. That way you can see that people are actually playing the game instead of an empty search and you will have an idea on how long you will have to wait before you can join. edit:thats asuming that a continueous lobby can also be created with a patch.

Would this be possible ???
You suggestion isn't possible with the current way that LIVE works.

Adding JIP does not need much lobby code work, it's what needs to be done to the game engine and how it syncs up that is the tricky part. Since we're talking a limited number of planes and potential projectiles, bombs and ground targets active at any one time, it is certainly within the realms of possibility for them to add this functionality. The question is whether they planned things with JIP in mind, or if they have to retorque larges parts of the code base to get it to work. If the former, then it might be a title update. Otherwise, we'll be waiting for BoP 2.

I write lobby systems for a living and I'm a little disappointed in how limited it is in BoP. Here's what I'd like to see:

- Ability to change game options from within lobby (when host)
- This should include the Arcade/Realistic/Sim option
- Host able to kick players
- Ping time indicator on search results screen (even if they are slightly unreliable, they are better than nothing)
- If no games are found when doing a search, auto host a new game
- Allow custom match searches in Ranked
- Keep lobby active between matches/rounds

For starters
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  #10  
Old 09-09-2009, 06:21 PM
fuzzychickens fuzzychickens is offline
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Is there no option in sim mode to turn off air starts?

Seems like there is no teamwork. People would patrol airfield in 1946 against players bombing people taking off and landing - it added to the experience.

The sim mode in that respect in dumbed down - either that or landings were taken out because of no support for wheel brakes on flight sticks....who knows.
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