Thanks for support - and you are right in most of your suggestions, including the one about time machine.
It is literally impossible to reproduce some of a differences between planes.
For example, in Mig plane, if plane goes to nose-diving canopy blocked, and pilot wasn't able to bail out, leading to death. That's why they flew with canopy opened, so the speed was lower, but it was safer, so texhnical limit wasn't achieved.
La-5 has an awful exhausting, and the temperature was 55-60 degrees (celsium) - making maneuvering harder for pilot. How it can be reproduced in the game?
I am not planes specialist, neither historical consultant, not British, and not responsible for planes in any aspect. Actually, I am not even PM of a project. But we are working with historical consultants, and if team have chosen one or other modification (even if it was actually unpopular, rare, or has some obvious disadvantages which were omitted) - than they had reasons for doing that.
The game, even flight sim game, is NOT encyclopedia by any means. It has to provide fun. If one plane is obviously 100% worser than all other planes in all realism settings and all multiplayer mode, controlling by AI or even novice players - than probably this plane should be replaced with its better modification, especially if we need this plane for specific campaign.
Even educational and documentary(!) films, have some certain mistakes, and nobody complains about that.
Most famous 'Battle for Britain' or 'Attack on Pearl Harbour', which are feature films, have a lot of mistakes - and still are great movies.
Sorry for being so lengthy, but it was one of our main headache - how much close to reality should we stay.
Sales and ratings willl show were we right
