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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 07-01-2009, 04:36 PM
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philip.ed philip.ed is offline
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Originally Posted by mondo View Post
how did they get them wrong?
Technically both aren't correct for the Battle of Britain. The only cannon armed spit used were the 1B, but they didn't have 2 .303's in each wing-and the Hurricane in the game is the later mark 2B model with 12 .303's.
The correct Hurricane should be the mark 1 with 8 .303's and the correct spit should be the 1A with 8 .303's or the 1B with 2 cannons
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  #2  
Old 07-01-2009, 05:41 PM
Marchochias Marchochias is offline
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Originally Posted by philip.ed View Post


Technically both aren't correct for the Battle of Britain. The only cannon armed spit used were the 1B, but they didn't have 2 .303's in each wing-and the Hurricane in the game is the later mark 2B model with 12 .303's.
The correct Hurricane should be the mark 1 with 8 .303's and the correct spit should be the 1A with 8 .303's or the 1B with 2 cannons
Now cmon, there were twenty four variants of the Spitfire alone. The differences between most of them were so minor as to be insignificant. If it wasn't a major change to the engine, armament or airframe, who cares, honestly?

At some point, you have to say "ok, that is a spitfire with X engine and X armament" rather than "Hey, they didn't have 2 .303s in 1941, that was only in 1942!"

It's basically the equivalent of complaining in a warfare game about a Panzer IV being Ausf G when in fact only Ausf As were available at that particular month or something. Meaningless quibbling, in short
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Old 07-01-2009, 07:16 PM
Skii Skii is offline
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Originally Posted by Marchochias View Post
Now cmon, there were twenty four variants of the Spitfire alone. The differences between most of them were so minor as to be insignificant. If it wasn't a major change to the engine, armament or airframe, who cares, honestly?

At some point, you have to say "ok, that is a spitfire with X engine and X armament" rather than "Hey, they didn't have 2 .303s in 1941, that was only in 1942!"

It's basically the equivalent of complaining in a warfare game about a Panzer IV being Ausf G when in fact only Ausf As were available at that particular month or something. Meaningless quibbling, in short
No disrepect, but at the very least the key ingredients for a Battle of Britain experience is the right planes, and a Spit Mk1 is one of them. Now I'm not complaining, but I have to admit to being a little dissapointed if the key aircraft in the Battle of Britain campaign are the wrong type.

Forgive me, I'm British, and aircraft nut and I'm passionate about our finest hour, pumping cannon shells into Heinkels over the docklands just won't feel right
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Old 07-01-2009, 07:41 PM
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philip.ed philip.ed is offline
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Originally Posted by Skii View Post
No disrepect, but at the very least the key ingredients for a Battle of Britain experience is the right planes, and a Spit Mk1 is one of them. Now I'm not complaining, but I have to admit to being a little dissapointed if the key aircraft in the Battle of Britain campaign are the wrong type.

Forgive me, I'm British, and aircraft nut and I'm passionate about our finest hour, pumping cannon shells into Heinkels over the docklands just won't feel right

Completely agree. Also, the difference between cannons and machine guns is staggering. I can live with the Hurricane in game, but literally blowing apart a heinkill with a 2 second burst from a spitfire mark Vb just won't feel right, as skii said, and it won't be realistic for the battle of britain. My opinion may sound as though I'm knitpicking, but I don't think it's an easy mistake to make..far from it. All you need to do is wiki search battle of britain, and the info on planes used will be there.
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  #5  
Old 07-01-2009, 08:18 PM
Marchochias Marchochias is offline
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That's my point. The guys making this game obviously know rather a lot about aircraft, and even if they didn't, a 2 minute search on wikipedia would tell them about even the most obscure aircraft variants.

These models and textures take a hell of a lot of time and money to create. They obviously choose very carefully exactly what kind of aircraft they want to make a model of. And for whatever reason, they chose these ones.

Remember, singleplayer isn't their only consideration. They probably want to have the Spitfires and Hurricanes balanced nicely with the Bf 109 for multiplayer, and if the Bf 109 has a cannon armament and the British planes don't, that could be a big problem.

Either way, remember that this is a flight sim, not a time machine. Shooting down He 111s over the channel isn't going to feel quite right, because you're sitting in a couch looking at at TV screen rather than flying the real thing.
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  #6  
Old 07-01-2009, 08:59 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by Marchochias View Post
That's my point. The guys making this game obviously know rather a lot about aircraft, and even if they didn't, a 2 minute search on wikipedia would tell them about even the most obscure aircraft variants.

These models and textures take a hell of a lot of time and money to create. They obviously choose very carefully exactly what kind of aircraft they want to make a model of. And for whatever reason, they chose these ones.

Remember, singleplayer isn't their only consideration. They probably want to have the Spitfires and Hurricanes balanced nicely with the Bf 109 for multiplayer, and if the Bf 109 has a cannon armament and the British planes don't, that could be a big problem.

Either way, remember that this is a flight sim, not a time machine. Shooting down He 111s over the channel isn't going to feel quite right, because you're sitting in a couch looking at at TV screen rather than flying the real thing.
Thanks for support - and you are right in most of your suggestions, including the one about time machine.
It is literally impossible to reproduce some of a differences between planes.
For example, in Mig plane, if plane goes to nose-diving canopy blocked, and pilot wasn't able to bail out, leading to death. That's why they flew with canopy opened, so the speed was lower, but it was safer, so texhnical limit wasn't achieved.
La-5 has an awful exhausting, and the temperature was 55-60 degrees (celsium) - making maneuvering harder for pilot. How it can be reproduced in the game?
I am not planes specialist, neither historical consultant, not British, and not responsible for planes in any aspect. Actually, I am not even PM of a project. But we are working with historical consultants, and if team have chosen one or other modification (even if it was actually unpopular, rare, or has some obvious disadvantages which were omitted) - than they had reasons for doing that.
The game, even flight sim game, is NOT encyclopedia by any means. It has to provide fun. If one plane is obviously 100% worser than all other planes in all realism settings and all multiplayer mode, controlling by AI or even novice players - than probably this plane should be replaced with its better modification, especially if we need this plane for specific campaign.

Even educational and documentary(!) films, have some certain mistakes, and nobody complains about that.
Most famous 'Battle for Britain' or 'Attack on Pearl Harbour', which are feature films, have a lot of mistakes - and still are great movies.

Sorry for being so lengthy, but it was one of our main headache - how much close to reality should we stay.
Sales and ratings willl show were we right
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  #7  
Old 07-02-2009, 04:24 PM
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philip.ed philip.ed is offline
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Originally Posted by Anton Yudintsev View Post
Thanks for support - and you are right in most of your suggestions, including the one about time machine.
It is literally impossible to reproduce some of a differences between planes.
For example, in Mig plane, if plane goes to nose-diving canopy blocked, and pilot wasn't able to bail out, leading to death. That's why they flew with canopy opened, so the speed was lower, but it was safer, so texhnical limit wasn't achieved.
La-5 has an awful exhausting, and the temperature was 55-60 degrees (celsium) - making maneuvering harder for pilot. How it can be reproduced in the game?
I am not planes specialist, neither historical consultant, not British, and not responsible for planes in any aspect. Actually, I am not even PM of a project. But we are working with historical consultants, and if team have chosen one or other modification (even if it was actually unpopular, rare, or has some obvious disadvantages which were omitted) - than they had reasons for doing that.
The game, even flight sim game, is NOT encyclopedia by any means. It has to provide fun. If one plane is obviously 100% worser than all other planes in all realism settings and all multiplayer mode, controlling by AI or even novice players - than probably this plane should be replaced with its better modification, especially if we need this plane for specific campaign.

Even educational and documentary(!) films, have some certain mistakes, and nobody complains about that.
Most famous 'Battle for Britain' or 'Attack on Pearl Harbour', which are feature films, have a lot of mistakes - and still are great movies.

Sorry for being so lengthy, but it was one of our main headache - how much close to reality should we stay.
Sales and ratings willl show were we right

I understand what you are saying Anton, and I am not trying to be negative, as I understand that both the spit and hurricane models in game came during the latter half of the BoB. However, having the correct models would really make this game that much more realistic; i mean, it is a simulation
On the other hand, as you said, the historical consultants must have had a reason for including whatever models they did. In my opinion, they just used the existing models from il-2 1946 but correct me if I am wrong

At the end of the day, i know you will do a superb job, but I just wanted to bring this to your attention. Maybe you could include the earlier model spit and hurris in a seperate dowload pack...although this would be a lot of work.

Sorry if I sound negative, really I am not. I just find that when doing a simulation, everything needs to be as realistic as possible. I would like to add that if you included the correct BoB skins for these aircraft, then that in my opinion would make this game something special. The skins that I have seen have been from the later period after the battle of britain, and so aren't historically correct. Such a change could have a dramatic effect
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  #8  
Old 07-01-2009, 09:18 PM
SlappyDingle SlappyDingle is offline
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Well Marcho, as I'm sure you've read, we all care a great deal about the details. We don't need the Spits and Hurris balanced nicely with the BF109. That's Heroes Over Europe talk! Seriously tho, if they have all the little pros and cons they had in real life, the balance will be there.
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  #9  
Old 07-01-2009, 09:30 PM
Tomo Tomo is offline
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Could anyone explain the difference between Cannons and Machine guns. Sorry i know this sounds quite naive, but honestly i don't know.
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  #10  
Old 07-01-2009, 10:52 PM
Marchochias Marchochias is offline
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Originally Posted by SlappyDingle View Post
Well Marcho, as I'm sure you've read, we all care a great deal about the details. We don't need the Spits and Hurris balanced nicely with the BF109. That's Heroes Over Europe talk! Seriously tho, if they have all the little pros and cons they had in real life, the balance will be there.
It is impossible to perfectly recreate the aircraft. Can't be done. Remember how few of these aircraft actually remain flyable in the world. Even if every developer had personally flown every Spitfire variant, they still couldn't program in every single variable in the world, because there are literally millions. Everything from weather to how a plane flies differently when its hydraulics are shot out in the left wing or something.

The best you can do is an approximation of reality. And since we all agree IL-2 BOP is a much, much closer approximation and more authentic combat flight sim than anything else out there, what's the problem? It's like complaining about a first person shooter because it doesn't look exactly like real life, even if this shooter still looks way better than all of the other ones.

Besides, the aircraft at many points weren't perfectly balanced in the actual conflict either.

Nobody wants to hear "Oh yeah, that Fw 190 can shoot down your Spitfire no problem because it could in real life for this brief period in 1942" or whatever to explain why one aircraft is overpowered in multiplayer. That's not a valid reason for unbalancing the game.

Hell, the fact that the multiplayer of any game will inevitably have internet lag alone makes it impossible to recreate real life flight characteristics, where there is no lag.

Anton explained it quite well, I think. As I said earlier, I think some of you are being unreasonably nitpicky about this.

Last edited by Marchochias; 07-01-2009 at 10:54 PM.
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