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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #21  
Old 06-22-2009, 01:52 AM
xNikex xNikex is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Yep.
Using different types of planes is essential in some MP modes.
Sorry, I phrased the question wrong. Of course there's bombs. What I meant to ask is would there the 'bombers' in multiplayer? Like in Defend the Airfield. So we can defend bombers on the way to an airfield and so on.

Last edited by xNikex; 06-22-2009 at 01:57 AM.
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  #22  
Old 06-22-2009, 02:10 AM
trk29 trk29 is offline
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Sweet I think he just answered my question indirectly about the resolution being HD at 1080p. Thanks Anton
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  #23  
Old 06-22-2009, 03:01 AM
guiltyspark guiltyspark is offline
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Originally Posted by trk29 View Post
Sweet I think he just answered my question indirectly about the resolution being HD at 1080p. Thanks Anton
game is not in 1080p

Those marketing screens were taken at 1080p to look nice

the real game will look a little more jaggy like this

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  #24  
Old 06-22-2009, 03:13 AM
trk29 trk29 is offline
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Originally Posted by guiltyspark View Post
game is not in 1080p

Those marketing screens were taken at 1080p to look nice

the real game will look a little more jaggy like this
I hope not that doesn't look that good. Hopefully the visuals aren't getting dumbed down for the ps3 like ghostbusters did. That game looks good on the xbox buy horrible on the ps3.
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  #25  
Old 06-22-2009, 07:09 AM
Buggins Buggins is offline
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Originally Posted by trk29 View Post
I hope not that doesn't look that good. Hopefully the visuals aren't getting dumbed down for the ps3 like ghostbusters did. That game looks good on the xbox buy horrible on the ps3.
I'm worrying about this too. Anton, any info on this?
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  #26  
Old 06-22-2009, 07:26 AM
Anton Yudintsev Anton Yudintsev is offline
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The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.
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  #27  
Old 06-22-2009, 10:11 AM
Buggins Buggins is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.
Thanks Anton.
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  #28  
Old 06-22-2009, 04:03 PM
trk29 trk29 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
The game is pretty the same on PS3.
Same resolution, same AA&anisotropy level.
There are technical differences (platforms ARE different, if you want to utilize their power, not only use common denominator), but all effects and visuals are in place.
Is it going to look cleaner than that picture on a 52" upscaled to 1080p?
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  #29  
Old 06-22-2009, 04:15 PM
Stanrosquain Stanrosquain is offline
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Anton, several aircraft such as the Pe-2 and Ju 87 Stuka have aerodynamic brake for bombing dive. Will be possible to control these brakes through the PAD?
I don't think it might be possible, but can you tell us the functions associated with each key on the PAD in simulation mode (especially the keys a,b,x,y and the cross) ?
I'm just interested to know how you adapt to the simulation on console with PAD who don't have more than fifteen combinations
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  #30  
Old 06-22-2009, 04:53 PM
Desode Desode is offline
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Quote:
Originally Posted by Stanrosquain View Post
Anton, several aircraft such as the Pe-2 and Ju 87 Stuka have aerodynamic brake for bombing dive. Will be possible to control these brakes through the PAD?
I don't think it might be possible, but can you tell us the functions associated with each key on the PAD in simulation mode (especially the keys a,b,x,y and the cross) ?
I'm just interested to know how you adapt to the simulation on console with PAD who don't have more than fifteen combinations
I imagine they are going to have a shift button. If you add a shift but that gives you 26 combinations.
Desode
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