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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 04-26-2009, 07:37 PM
Kelteel Kelteel is offline
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Join Date: Feb 2009
Location: Green Bay, WI USA
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Quote:
Originally Posted by Vilk View Post
Yes the best choice depends a lot of the random you get. In my previous (paused) game I didn't get much griffins and no horsemen so soon in the game and in fact even much later I get only few. In my current I get a nice pack of Griffins very soon but again no horsemen that soon but a horde after solving for the king the problem with dwarves.

With this horde I used them for a nice number of fights, in fact with griffins, both was troops with reserve slot. Throwing them both in the battle and when possible to enemy long range was quite efficient. I couldn't use knights in a same way.

But in all few games I started I used an interesting alternative quite a lot, it's using ghosts and cursed ghosts to the battle, with the zombie wife it's a quite nice combination, one or both get a reserve slot. That limit you troops choice until you learn the skill that cancel morale penalty with undead but with neutral and undead you still get a nice range of choice during a long beginning.
I just ran into a group of all Undead ( I think it was in the Chapel in the Cemetery ) that gave me a new appreciation for the abilities of Necros and Vamps. I suffered huge losses but it was my most satisfactory win (level 10) of the game so far. I had just added a group of Royal Thorns for ranged units and discovered them to be one of the toughest units. They deal more damage than any other ranged unit I have found so far and I used Griffins for my strike force.

I just added my first stack of Royal Snakes. I think I have stacks of troups at every Castle in the first four areas. This is one of those games where money is no problem and I love it.

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Last edited by Kelteel; 04-26-2009 at 07:45 PM. Reason: adding signature
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