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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

 
 
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Old 04-24-2009, 11:50 PM
Kelteel Kelteel is offline
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Join Date: Feb 2009
Location: Green Bay, WI USA
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Quote:
Originally Posted by Vilk View Post
Knights get a nice special attack if you train the skill, plus they have a better resistance against physical and fire (30% vs 20%). But well the horsemen better speed and initiative is nice.

That said for a fast close range fighter units using a reserve slot, Griffins are huge because of their speed, initiative but also fly and the Furious skill involving a counter strike at any strike make them very powerful for a units with reserve.

If you add items like Griffin banner -30% Leadership, Wind Wings boot +1 speed to flying units, Golden Feather +1 speed to griffins and/or Banner of Heroism +1 to initiative, this unit is huge if you dedicate it a reserve slot. With all those regalia items the elf wife with no children is a nice choice.
Hey Vilk

Thanks for your reply. I had thought of Griffins for first strike but went for Horseman because of the 130 HPs they have. I am level 8 and have seen very few items of value including Spells at every place I stop and they don't ever restock their inventory(or change it). I have 140,000+ gold and have spent an additional bunch of gold trying units that are pests for fodder and do some damage. Simply no good equipment in any of the first four areas except for a shield and a sword I upgraded to a Runic Sword also a Snake(?) ring.

Knights do better on a retalitory strike but I must have missed the 'training up the skill' part. I will have to go check.


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Last edited by Kelteel; 04-26-2009 at 07:50 PM. Reason: sig
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