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Adventure mode All you want to know about adventure mode (may contain SPOILERS)

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  #1  
Old 04-25-2009, 12:50 AM
Kelteel Kelteel is offline
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Originally Posted by Vilk View Post
Knights get a nice special attack if you train the skill, plus they have a better resistance against physical and fire (30% vs 20%). But well the horsemen better speed and initiative is nice.

That said for a fast close range fighter units using a reserve slot, Griffins are huge because of their speed, initiative but also fly and the Furious skill involving a counter strike at any strike make them very powerful for a units with reserve.

If you add items like Griffin banner -30% Leadership, Wind Wings boot +1 speed to flying units, Golden Feather +1 speed to griffins and/or Banner of Heroism +1 to initiative, this unit is huge if you dedicate it a reserve slot. With all those regalia items the elf wife with no children is a nice choice.
Hey Vilk

Thanks for your reply. I had thought of Griffins for first strike but went for Horseman because of the 130 HPs they have. I am level 8 and have seen very few items of value including Spells at every place I stop and they don't ever restock their inventory(or change it). I have 140,000+ gold and have spent an additional bunch of gold trying units that are pests for fodder and do some damage. Simply no good equipment in any of the first four areas except for a shield and a sword I upgraded to a Runic Sword also a Snake(?) ring.

Knights do better on a retalitory strike but I must have missed the 'training up the skill' part. I will have to go check.


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Last edited by Kelteel; 04-26-2009 at 08:50 PM. Reason: sig
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  #2  
Old 04-25-2009, 10:53 AM
Vilk Vilk is offline
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Originally Posted by Kelteel View Post
Hey Vilk

Thanks for your reply. I had thought of Griffins for first strike but went for Horseman because of the 130 HPs they have. I am level 8 and have seen very few items of value including Spells at every place I stop and they don't ever restock their inventory(or change it). I have 140,000+ gold and have spent an additional bunch of gold trying units that are pests for fodder and do some damage. Simply no good equipment in any of the first four areas except for a shield and a sword I upgraded to a Runic Sword also a Snake(?) ring.

Knights do better on a retalitory strike but I must have missed the 'training up the skill' part. I will have to go check.


Kel . ..... .
Yes the best choice depends a lot of the random you get. In my previous (paused) game I didn't get much griffins and no horsemen so soon in the game and in fact even much later I get only few. In my current I get a nice pack of Griffins very soon but again no horsemen that soon but a horde after solving for the king the problem with dwarves.

With this horde I used them for a nice number of fights, in fact with griffins, both was troops with reserve slot. Throwing them both in the battle and when possible to enemy long range was quite efficient. I couldn't use knights in a same way.

But in all few games I started I used an interesting alternative quite a lot, it's using ghosts and cursed ghosts to the battle, with the zombie wife it's a quite nice combination, one or both get a reserve slot. That limit you troops choice until you learn the skill that cancel morale penalty with undead but with neutral and undead you still get a nice range of choice during a long beginning.
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  #3  
Old 04-26-2009, 07:37 PM
Kelteel Kelteel is offline
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Yes the best choice depends a lot of the random you get. In my previous (paused) game I didn't get much griffins and no horsemen so soon in the game and in fact even much later I get only few. In my current I get a nice pack of Griffins very soon but again no horsemen that soon but a horde after solving for the king the problem with dwarves.

With this horde I used them for a nice number of fights, in fact with griffins, both was troops with reserve slot. Throwing them both in the battle and when possible to enemy long range was quite efficient. I couldn't use knights in a same way.

But in all few games I started I used an interesting alternative quite a lot, it's using ghosts and cursed ghosts to the battle, with the zombie wife it's a quite nice combination, one or both get a reserve slot. That limit you troops choice until you learn the skill that cancel morale penalty with undead but with neutral and undead you still get a nice range of choice during a long beginning.
I just ran into a group of all Undead ( I think it was in the Chapel in the Cemetery ) that gave me a new appreciation for the abilities of Necros and Vamps. I suffered huge losses but it was my most satisfactory win (level 10) of the game so far. I had just added a group of Royal Thorns for ranged units and discovered them to be one of the toughest units. They deal more damage than any other ranged unit I have found so far and I used Griffins for my strike force.

I just added my first stack of Royal Snakes. I think I have stacks of troups at every Castle in the first four areas. This is one of those games where money is no problem and I love it.

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Last edited by Kelteel; 04-26-2009 at 07:45 PM. Reason: adding signature
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  #4  
Old 04-26-2009, 11:36 PM
Elwin Elwin is offline
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On impossible at beginning it is problem :>
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  #5  
Old 04-27-2009, 07:18 AM
Kelteel Kelteel is offline
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On impossible at beginning it is problem :>
I am saving my energy for the next Hell level (hopefully) in DIABLO III !!! ... ...


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  #6  
Old 04-27-2009, 02:45 PM
Vilk Vilk is offline
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Originally Posted by Kelteel View Post
I just ran into a group of all Undead ( I think it was in the Chapel in the Cemetery ) that gave me a new appreciation for the abilities of Necros and Vamps. I suffered huge losses but it was my most satisfactory win (level 10) of the game so far. I had just added a group of Royal Thorns for ranged units and discovered them to be one of the toughest units. They deal more damage than any other ranged unit I have found so far and I used Griffins for my strike force.

I just added my first stack of Royal Snakes. I think I have stacks of troups at every Castle in the first four areas. This is one of those games where money is no problem and I love it.

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I also love Royal Thorns alas you get them too late in general, when fire become a frequent thing they become much less interesting (unlike Ancient Ent) and when you get them in general, the damages have increase and you lost more of them plus at this point their low initiative is more unpleasant.

And a big problem later with all those plant is to not be able to use the resurrect spell on them. Ha well, Royal Thorns are still the more funny, I love how they "laugh stupidly" at each unit pack death.
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