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GEM Editor All information about MoW map editor

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  #1  
Old 04-22-2009, 08:42 PM
Prowlinger Prowlinger is offline
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I went and took overhead screen shots of all the MP maps...

This way you can see how they designed the maps and also see the size... some are much larger than 500x500... they have to be. I primary example would be the Fields map or the Frontline 4_2x2...

I have been trying the DCG but the AI seems bonked and sometimes doesn't work well at all. Pretty sad that Bestway didn't include a simple skirmish mode with payback for SP play or Coop play vs AI.

So I was thinking... if DCG did it.. I wonder why there are no SP payback maps yet? Maybe it is a MP only mode? I am not sure...

What would be great is just to load a map... choose your sides and the AI picks what it wants at random based on its points. Heck you could even set points prior to game start... set AI with 50 points initially and player with 75... as example.

Soldiers upset me when it didn't have skirmish... and I completely missed Faces... but just got Men of War and love it... but it is like a fancy car missing 1 wheel...

Looking through the archives of FoW history... there are ALOT of maps and mods for that... I don't really need the mods but if we could port the maps and have more massive map packs it would rock. One thing I noticed is you CAN do is load a vanilla map... highlight and copy entities... then open your map and paste the items in your map... handy!

Have you figured out how to do a height brush ... say at height of 5 while the ground level is at 10? Need an easy way to cut flat roads and hill tops without all the guesswork round brushing...
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  #2  
Old 04-22-2009, 09:04 PM
Zeke Wolff Zeke Wolff is offline
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Quote:
Originally Posted by Prowlinger View Post
This way you can see how they designed the maps and also see the size... some are much larger than 500x500... they have to be. I primary example would be the Fields map or the Frontline 4_2x2...
Fields seems to be somewhere around 675~680x657~680 in size. To find out, place a tree at each end of the map. Then pick the tree and check the y posítion of the tree. If you do this on fields, the tree is roughly located at -6900 and 6900.

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Originally Posted by Prowlinger View Post
I have been trying the DCG but the AI seems bonked and sometimes doesn't work well at all.
Well... you have your opinion and I have mine... needless to say, we do have a different opinion regarding DCG...

Quote:
Originally Posted by Prowlinger View Post
So I was thinking... if DCG did it.. I wonder why there are no SP payback maps yet? Maybe it is a MP only mode? I am not sure...
Payback is only available in multiplayer.

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Originally Posted by Prowlinger View Post
Have you figured out how to do a height brush ... say at height of 5 while the ground level is at 10? Need an easy way to cut flat roads and hill tops without all the guesswork round brushing...
Check the option Fixed Height... or use ALT-LMouse button to make an area flat.

LSHIFT and any of the mouse buttons smoothes an area.

L-Mouse button raises an area.

R-Mouse button lowers an area.

~Zeke.
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  #3  
Old 04-22-2009, 09:14 PM
Prowlinger Prowlinger is offline
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Ahh thanks Zeke... good info!

Didn't mean to say bad things about DCG... I just meant that the AI acts odd sometimes but now you mentioned about the "waves" and how they work.. then maybe it is supposed to do that.

Your maps are great esp for the DCG .. I just got it working last night so I have only played 3 battles in Africa...

Are you guys / team in need of specific map types? (So far I have just done 1 generic forest map which is like a random encounter)... Still learning the editor but it is really a great tool compared to most other map editors out there.
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  #4  
Old 04-22-2009, 09:20 PM
Zeke Wolff Zeke Wolff is offline
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Originally Posted by Prowlinger View Post
Your maps are great esp for the DCG .. I just got it working last night so I have only played 3 battles in Africa...
Most of the African maps are from the game. I am only responsible for four or five of them... (all maps located in the Zeke Wolff folder is made by me. The maps located in the Ngvede folder is made by... ngvede).

Quote:
Originally Posted by Prowlinger View Post
Are you guys / team in need of specific map types? (So far I have just done 1 generic forest map which is like a random encounter)... Still learning the editor but it is really a great tool compared to most other map editors out there.
New maps are always wanted... especially maps for the Pacific (the Japanese will be added to DCG when the patch has been released).

And map size should be no smaller than 300x300, but preferably even larger at 400x400 to 500x500. Larger maps than 500x500 isnt really necessary. After all, DCG is about fighting then enemy forces, not driving a vehicle for ages to reach the enemy held objective...

~Zeke.
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