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#1
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Yeah, the MBR-2 has a very strong tendency to pitch down because of the engine being mounted over the wings. It was even worse during beta to the point I could do front flips.
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#2
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Not a new problem, but the U-2VS still crashes often when flown by the AI in multi-aircraft flights, on the Moscow 1 map at least (see the TB-3 single mission for example). The lead aircraft in each flight is fine, but after a while the others fall out of formation and crash. It looks like the pilots just fall asleep.
After seeing that this situation is still the same in 4.14 I have done more testing myself in various missions. I did a lot of experimenting with speed, skill, formation, time of day, season etc. Changing the map to Moscow 2 (no snow/skis) seems to fix things in the TB-3 mission, but in others even that doesn’t help. Sometimes reducing the bomb load seems to help too. So I guess the U-2VS is generally limited to single-aircraft flights when flying with skis and certain loads, on the Moscow 1 map at least. Does anyone know why it is that the lead aircraft are always fine while the followers crash even when they are all set to the same skill level? |
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#3
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Yes it need fix. Did you change it as a level bomber to see the behavior?
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#4
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Quote:
It does still seem to have a few too many crashes in other missions where there is no target selection, but I haven't really had a good look at that. |
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#5
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Flew a few missions online, my natural environment, and the planes are very stable now, they do not jump when lining up a shot with micro movements of the sticks.
Roads seem to be stitched differently, you can see the individual pieces. Pribaltika, which was always a dark map, (no sun) is now proper for 12:00. Looks like the bullets striking the ground has been upgraded, you can see the power of the missed shells. Subtle, but instantly noticeable. Raised some AAA guns, are you guys going to add that function to objects, I would like to raise some sand bags to put around the raised guns. Also. it seems like if a gun is on a hill, when you move it, it stays at that level, you need to drop it if where you are putting it is lower. And when you Insert a object, cloning the one you have selected, it stays on the original, the new one has to be clicked on to rotate, raise, or move. and we seem to have lost the 7 and 9 keys (the smallest increments of movement) for rotating objects, neither of them will work on my machine. It's hard to say if it's better, but it sure seems that way. Cheers. |
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#6
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7 and 9 keys have to be reset in the fmb configure section, same with insert etc.
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#7
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The speed indicators for the below listed planes got changed in this patch to indicate MPH instead of KNOTS. This is incorrect for USN/USMC aircraft. The speed indicator should be in KNOTS. You can verify this by comparing it to the speed bar.
F4F-3 F4F-4 FM-2 Corsair I (F4U-1) Corsair II Corsair IV F4U-1A F4U-1C F4U-1D
__________________
-)-MAILMAN- |
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#8
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I've built lots of U2 missions and make all of them with the player as the wingman, seems to help with the crashes.most stable speed is 100kph at 800m, fuel 70%. Also don't link gatk icon to target,as U2 seems to be coded as level bomber.
R-5 handles better now but still takes forever to climb out, for fmb purposes it's better to air start 200m higher than rest of waypoints. |
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#9
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This plane indeed had a big problem with its lift when it was introduced in the game. In fact it could only climb up to 5200m instead of 6200m, and that was after flying for two hours with a full tank of fuel. I had made tests during the beta after corrections, and it could climb to 300 m in less than 30s after takeoff as indicated in the original R-5 manual, so i would say that it is quite close to reality now.
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