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Star Wolves 3D space RPG with deep strategy and tactical elements

View Poll Results: What should I Prioritize on?
Basebuilding! 1 25.00%
Balancing! 0 0%
The Mod Manager! 0 0%
Asteroid ore-dropping! 0 0%
Intensive Bugfixing! 3 75.00%
Voters: 4. You may not vote on this poll

 
 
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  #11  
Old 05-23-2017, 04:58 PM
oxygenes oxygenes is offline
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Join Date: Jul 2015
Posts: 118
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ok, thanks for effort.
i find some orthopedical way to force work this feature
for simplicity i tested it on model of engine "mship_addgear02L.imd", it can be found in my models.

1. import imd into 3dmax
2. choose desired part A (in our case is just one part inside imd)
2. just do mirror (copy+ i did not tested) = part B
3. import imd A again
4. switch both part A, B into editable mesh
5. merge (attach button) B into A (1. click on part A, then via menu attach/attachlist select part B.)
- result must be 2 parts in one with name of A.
- This way part B inherit properties of part A. If need , then delete original part A.
6. Export as obj (as imd game crash)!
7. Make imd via imdeditor (still missing gbnd, gelp,...)
8. test displaying of model in game

and for blender,
i modify models with textures only (because i still was not capable learn, how add texture to clean model), all models finish via imdeditor = raw imd model ready for 3d smax, there are added GBND and GELP, then again imd editor to finish ref. points, textures, guns,...

little complicated, but i have no better (faster) way, when consider my knowledge about used programs.

Last edited by oxygenes; 05-23-2017 at 05:05 PM.
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