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  #1  
Old 09-19-2015, 01:58 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by major.kudo View Post
But I can't simplify those in my poor English.
No need to apologize. Your English is far better than my ability to write in your native language!

My post was many ideas for how to improve artificial intelligence programming, by making the computer simulate "awareness of surroundings" that humans have.

The big idea was that the computer should have some ability to know where planes will be if an AI pilot can't "see" them, but not perfect knowledge.

* Rookie pilots don't have as much knowledge as aces.

* It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area.
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  #2  
Old 09-20-2015, 12:56 AM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Pursuivant View Post
* It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area.
Eh, I'm having trouble with that one.

It seems to me that in real life, it would be more difficult to keep track of a particular aircraft if there were more planes in the air, and that is what the AI ought to be emulating.
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  #3  
Old 09-20-2015, 09:48 AM
Ice_Eagle Ice_Eagle is offline
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Regarding "unrealistic" head-on attacks:

Quote:
Rule 6. If your opponent dives on you, do not try to get around his attack, but fly to meet it. The instinctive reaction of many rookies was to turn and flee from an approaching attacker—especially a diving one. This simply presented their tail to the attacker, usually with disastrous results. Boelcke taught that a pilot had to conquer that instinct. Turning to face the attack could force the attacker onto the defensive, or at least keep the situation unsettled, which was far better than presenting your tail. Even though climbing to meet an attack would reduce speed, it was better to try to bring one's own guns to bear than to flee, and approaching the enemy still increases the relative velocity between the two fighters and thus reduces the time during which the enemy can fire. Furthermore, if both fighters miss, the diving attacker must now pull out of his dive, while the defender is now in position to circle around and counter-attack with his own dive.
Still taught to this very day.

Luftwaffe pilots learned early on with the introduction of the -17's in the ETO that head-on attacks were far more effective then attacking from any other position, even though more dangerous. Less time spent in the bomber gunners sight.

The AVG, despite the wonderful BnZ tactics, often turned to meet an enemy head-on rather then diving away. In A2A combat, you don't think, you react. You think, your dead. Thats why these rules are taught over and over so pilots don't have to think.

Overall the 4.12 AI is pretty good. especially when Ki43's & Zero's snaproll and stall, you go sailing right by them, they recover and now there on your 6
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  #4  
Old 09-21-2015, 06:28 AM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Igo kyu View Post
It seems to me that in real life, it would be more difficult to keep track of a particular aircraft if there were more planes in the air, and that is what the AI ought to be emulating.
That's what I meant, sorry I didn't say it more clearly.

Ace pilots should be able to track lots of planes even if they can't see them. Rookies can lose track of even one.
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  #5  
Old 09-22-2015, 02:15 AM
major.kudo major.kudo is offline
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Last suggestion decided as a result of the argument.
The following improvements are needed to make more realistic Kill ratio between AI.



About gun shooting

- The deflection shooting is made more and more inaccurate. In particular, Rookie and Average.

- head on between the fighters is made more inaccurate.



About behavior

- AI Decision to "return to base immediately" by more less damage.

- The enemy who took Serious damage doesn't attack any more.

- If the prudence of AI can be set at QMB and FMB, it's more better.

- AI loses sight of an enemy more easily.
Rookie pilots don't have as much knowledge as aces.
It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area.
Ace pilots should be able to track lots of planes even if they can't see them. Rookies can lose track of even one.

- AI fighters does not attack a bomber of heavy armament from just behind.





And, if it's possible more!

- http://gachopin.no-ip.info/kudo/Bombers_formation.jpg
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  #6  
Old 09-23-2015, 06:53 AM
Ice_Eagle Ice_Eagle is offline
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Hello,
I seen AI attack heavy bombers from all directions, including head-on
attacks in v4.12, v4.13. I do notice that bomber do not hold formation
on the ground attack waypoint, when they should. Very annoying
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