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#1
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No need to apologize. Your English is far better than my ability to write in your native language!
My post was many ideas for how to improve artificial intelligence programming, by making the computer simulate "awareness of surroundings" that humans have. The big idea was that the computer should have some ability to know where planes will be if an AI pilot can't "see" them, but not perfect knowledge. * Rookie pilots don't have as much knowledge as aces. * It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area. |
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#2
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Quote:
It seems to me that in real life, it would be more difficult to keep track of a particular aircraft if there were more planes in the air, and that is what the AI ought to be emulating. |
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#3
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Regarding "unrealistic" head-on attacks:
Quote:
Luftwaffe pilots learned early on with the introduction of the -17's in the ETO that head-on attacks were far more effective then attacking from any other position, even though more dangerous. Less time spent in the bomber gunners sight. The AVG, despite the wonderful BnZ tactics, often turned to meet an enemy head-on rather then diving away. In A2A combat, you don't think, you react. You think, your dead. Thats why these rules are taught over and over so pilots don't have to think. Overall the 4.12 AI is pretty good. especially when Ki43's & Zero's snaproll and stall, you go sailing right by them, they recover and now there on your 6 |
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#4
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Quote:
Ace pilots should be able to track lots of planes even if they can't see them. Rookies can lose track of even one. |
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#5
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Last suggestion decided as a result of the argument.
The following improvements are needed to make more realistic Kill ratio between AI. About gun shooting - The deflection shooting is made more and more inaccurate. In particular, Rookie and Average. - head on between the fighters is made more inaccurate. About behavior - AI Decision to "return to base immediately" by more less damage. - The enemy who took Serious damage doesn't attack any more. - If the prudence of AI can be set at QMB and FMB, it's more better. - AI loses sight of an enemy more easily. Rookie pilots don't have as much knowledge as aces. It is much harder to lose knowledge of where a particular airplane is if there are many airplanes in the area. Ace pilots should be able to track lots of planes even if they can't see them. Rookies can lose track of even one. - AI fighters does not attack a bomber of heavy armament from just behind. And, if it's possible more! - http://gachopin.no-ip.info/kudo/Bombers_formation.jpg |
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#6
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Hello,
I seen AI attack heavy bombers from all directions, including head-on attacks in v4.12, v4.13. I do notice that bomber do not hold formation on the ground attack waypoint, when they should. Very annoying |
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