![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||||||
|
|||||||
![]()
These are all very interesting points...
Quote:
Quote:
Quote:
As far as Bagyr, I honestly think the Trapper Medal / Diversion route is the most natural for an Orc / Warrior. Think about it, which of the 3 characters is most likely to be out trapping? It's a Warrior and an Orc to boot. Diversion belongs in the Might tree, honestly, and probably Heroism with its +Defense belongs in the Spirit tree. The problem is that most of us played Neoline first and we did not question the fact that Diversion is in her tree rather than the Might tree and so as you all so aptly point out, we've done this before with respect to trapping. This is the real problem, to me though: Diversion is in the wrong tree! Quote:
Quote:
Quote:
As an alternate, it does not seem unreasonable to me to give each class 20 times their levelup leadership rate for starting Leadership: Bagyr: 15 * 20 = 300, Neoline: 20 * 20 = 400, Daert: 10 * 20 = 200. I don't see that as being unreasonable since it is based on their levelup capability. As far as troops are concerned, the right amount of troops sold at the Troll shop would allow you to use two full stacks in the Shelter with your reserve slots. This is pretty much now this mod works now. Quote:
An alternate is to add some level 3 / 4 Orc troops to the Shelter shop when you get there to augment the ones you already have (of course these would also be available to Neoline and Daert as well). All of your ideas sound doable for the most part or implementable with perhaps some limitations or alternates that are roughly equivalent. But let's hit the reset button for a moment and consider this: If you played Bagyr first, and saw Diversions where Heroism was, would you have thought twice about it or just picked the skill and kept playing? For me, I honestly wouldn't have thought about it and just kept playing. The Traps seem more natural to a Warrior for me. The skipping turn part, could be more natural for Neoilne / Spirit tree. We could split this skill apart, putting the trapping ability in Might and keeping the skipping turn part in Spirit. Has anyone played Daert with this mod? I think his playthrough now works really well as he can focus on the Magic tree and use his various Chaos spells to great effect. So I think at least Daert is good now. As far as Bagyr is concerned, I think the Trapper Medal / Diversion route is much more natural for him than Neoline. If the Trap part was in the Might tree to begin with then we really wouldn't be talking about this. I think I could possibly remove Orc Scouts if I gave Bagyr the opportunity to get some level 4 Lizard troops. I don't think there are any eggs, but it is easy to add Brontor / Chosha / Highterant eggs to the game and have the Troll shop sell 3 or so of them (probably have it be random between one of those 3). You could then hatch them as needed to augment your army. They are not Orc troops, but I don't see it being unreasonable for the Troll shop to have some exotic Lizard troop eggs. As Lizard troops are not normally in the game, Bagyr could be unique with the opportunity to play with one or potentially more of them (you could even use Sacrifice later to augment their numbers if you really, really wanted to play them). I like the ideas coming here, let's keep thinking of more ideas, but let's also not let the Neoline playthrough cloud our thoughts with what might be better suited for Bagyr. I'm actually partial to the Lizard egg idea now that I'm thinking about it some more. There could be a lot of potential here, especially if you buy them as eggs. I'd have to see how much they'd cost, they might be expensive. Using Griffins and Ents as a guide, Highterant Eggs would be 520 a pop, Choshas 1500, and Brontors 1700. I'm not sure why Highterants are so much cheaper than the others, but they only cost 260 compared to 1100 for Choshas and 1300 for Brontors (egg cost is roughly Troop Cost + Leadership + Hitpoints). Resetting back to the unmodded game, if I made it such that you had max Shamans and max of either Spirit Talkers, Catapults, Orcs, or Veteran Orcs by the time you hit the Shelter as well as a random level 4 Lizard troop maxed out due to eggs, that may go a long way as you could split the Shamans into at least 2 stacks to double up on their totems keeping ranged troops busy. The Choshas / Highterants could summon / lay eggs to get you some disposable troops or the Brontors could dig and attack remotely. Your other Orc troops could then support the others as needed, either dishing out ranged damage or protecting against melee troops. If I gave Bagyr at least 250 Leadership to start the game, he'd have exactly 460 at Level 5 so that he could have at least 2 Brontors / Choshas or 3 Highterants. He'd have enough Leadership for 2 Shamans. Shelter fights could be:
I wonder if the above lineup would be sufficient to defeat the Elven / Human Shelter stacks. With the Orc Scouts, I continuously summoned Wolves multiple times so this may still not be enough. We could then augment with more Leadership if the above proves insufficient or I could give the option of getting another Lizard troop, probably always Highterants and then either Brontors or Choshas. Thanks for all the comments so far - keep 'em coming! /C\/C\ |
#2
|
|||
|
|||
![]()
I want to thank everyone who posted here as it helped me think outside the box a little bit and allowed me to make the below changes to Bagyr so that you now have a chance at no loss on impossible and you don't have to go the Trapper Medal / Diversion route.
You don't even need to be level 5, I was level 4 when I got to the Shelter and needed to defeat the Dwarven and Elven stacks before I made level 5. I also did all the stacks except the big spider stack in the Catacombs. Here's the text from the README and the download is at the bottom of the post. Daert and Bagyr No Loss Impossible - Giving Them a Chance Mod This mod is only for use with King's Bounty - Darkside. Tired of scanning saves for the right spell combination to do Daert no loss? Tired of having Bagyr using uncontrollable stacks of spiders and snakes just to survive or don't want to go Trapper Medal / Diversion? Tired of the fact that Neoline has a chance at no loss impossible with any start, but Bagyr and Daert don't? Now you can actually play impossible no loss with either Bagyr or Daert, while still being challenged and at least trying all the fights from the start through Whitehill! You also get to start with new troops so that you can get a flavor of them right from the beginning of the game and Bagyr can play like a Warrior and Daert like a Mage and you'll be having fun instead of getting frustrated! This is a very small mod that implements changes to balance out Bagyr and Daert so that they have a chance at no loss just like Neoline on impossible difficulty level. Installation Instructions (note that my base Darkside folder is located here: C:\Program Files (x86)\Steam\steamapps\common\Darkside\):
![]() If you have any comments or questions, please post them to this forum topic: http://forum.1cpublishing.eu/showthread.php?t=228683 Thanks, and good luck playing this mini mod! Matt Caspermeyer /C\/C\ This mod makes changes in the following files:
V0.2 - 2014-10-11 (thanks to @wyatan, @ckdamascus, and @Ezrekiel for their comments as they were very helpful in me formulating the changes to Bagyr). Note that this version has changes to Bagyr from V0.1, whereas Daert is the same as V0.1.
/C\/C\ Download V0.2 here: |
#3
|
|||
|
|||
![]()
It seems you understand a lot how to change stuff in the game.
![]() |
#4
|
|||
|
|||
![]()
Matt - really great, had good fun using this. it remained a challenge whilst did make it doable (gave myself a trap scroll at start, just like using it).
i see that you have a thorough knowledge of the engine - i keep having crashes using the Last Hero spell. i know this has been an issue in the previous installment. any idea how to resolve it? also, i noted you wrote that you had modded the "My first Alchemy set", making it state the amount of battle done. would be keen to have the same! the code / file would be much appreciated. would it be possible to just automate the rune donation upon reaching 10 battles? lastly, the dragon eye item on the flying Island - somebody an idea if you need to equip it in order to have the benefit? much thanks in advance - Elektra |
#5
|
|||
|
|||
![]() Quote:
http://steamcommunity.com/app/289520...9742693482518/ |
#6
|
|||
|
|||
![]()
Hi Matt - has been some time
![]() about to start a fresh one. would you have any solution available for the last hero bug? it is still there and so annoying to re-do battles. also, your code on the automated chemical set rune would be much appreciated! thanks as always - Elektra |
#7
|
|||
|
|||
![]()
Unfortunately, I've been sucked away on another project and I haven't had any time to work on modding any King's Bounty for about the last two months.
Since they are still releasing updates for Ice & Fire, you'd think they'd still be working on fixing bugs in Darkside. Have you sent in the problem to 1CC? They should hopefully be able to fix the problem (if they aren't aware of it). It'd be really nice in the Devs could fix these problems... /C\/C\ |
#8
|
|||||
|
|||||
![]() Quote:
Quote:
![]() I think that's a great scroll for Daert to use at the beginning of the game, where it is actually useful. Quote:
We should probably start another topic on this - unresolved bugs. I actually don't use the spell, but the error is most likely in the LUA files and can be fixed if you can repeat the procedure. In my modding of TL, I ran into all sorts of bugs that I had to use the debugger to fix, but I had to be able to repeat it, otherwise there is way too much guesswork. If you can repeat the crash then I hope you send the save game file with instructions on how to repeat the crash to the developers to have them fix it. If, in the end, they don't resolve the problem we can try to fix it ourselves, but once again it relies on a repeatable series of events from a save game. Quote:
I mean to start a new topic soon, but I've been doing some more modding with my TL H3B mod (just fixing bugs mostly) and need to finish that first. I'll try to do it soon, please be patient... Quote:
/C\/C\ |
![]() |
|
|