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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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It seems you understand a lot how to change stuff in the game.
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#2
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Matt - really great, had good fun using this. it remained a challenge whilst did make it doable (gave myself a trap scroll at start, just like using it).
i see that you have a thorough knowledge of the engine - i keep having crashes using the Last Hero spell. i know this has been an issue in the previous installment. any idea how to resolve it? also, i noted you wrote that you had modded the "My first Alchemy set", making it state the amount of battle done. would be keen to have the same! the code / file would be much appreciated. would it be possible to just automate the rune donation upon reaching 10 battles? lastly, the dragon eye item on the flying Island - somebody an idea if you need to equip it in order to have the benefit? much thanks in advance - Elektra |
#3
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![]() Quote:
http://steamcommunity.com/app/289520...9742693482518/ |
#4
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Hi Matt - has been some time
![]() about to start a fresh one. would you have any solution available for the last hero bug? it is still there and so annoying to re-do battles. also, your code on the automated chemical set rune would be much appreciated! thanks as always - Elektra |
#5
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Unfortunately, I've been sucked away on another project and I haven't had any time to work on modding any King's Bounty for about the last two months.
Since they are still releasing updates for Ice & Fire, you'd think they'd still be working on fixing bugs in Darkside. Have you sent in the problem to 1CC? They should hopefully be able to fix the problem (if they aren't aware of it). It'd be really nice in the Devs could fix these problems... /C\/C\ |
#6
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![]() Quote:
Quote:
![]() I think that's a great scroll for Daert to use at the beginning of the game, where it is actually useful. Quote:
We should probably start another topic on this - unresolved bugs. I actually don't use the spell, but the error is most likely in the LUA files and can be fixed if you can repeat the procedure. In my modding of TL, I ran into all sorts of bugs that I had to use the debugger to fix, but I had to be able to repeat it, otherwise there is way too much guesswork. If you can repeat the crash then I hope you send the save game file with instructions on how to repeat the crash to the developers to have them fix it. If, in the end, they don't resolve the problem we can try to fix it ourselves, but once again it relies on a repeatable series of events from a save game. Quote:
I mean to start a new topic soon, but I've been doing some more modding with my TL H3B mod (just fixing bugs mostly) and need to finish that first. I'll try to do it soon, please be patient... Quote:
/C\/C\ |
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