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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 10-09-2014, 07:19 AM
ckdamascus ckdamascus is offline
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Honestly, I think the best option is to raise the starting leadership and give Bagyr more units. I think your unit selection was really good given the constraints as it does have all the ingredients necessary.

It's somewhat bizarre that Bagyr gets less leadership than Neoline. Classically, warriors get more leadership and I realize the leadership buff was to make the paladin class more enticing.

I mean if I have to use diversion/traps I guess I have to use them. As a mage, I didn't have to use them but I modified the game to give myself ancient vampires. Even then I don't think I was able to no-loss the shelter guys but I made sure my vampires lived.

Not sure if my 'op' orc army could win with losses. I suppose I could just "eat" the losses. The problem is if I take losses too soon, I might actually have trouble in the Whitehall fight (even with jealousy, it doesn't last that long).
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Old 10-10-2014, 09:38 AM
MattCaspermeyer MattCaspermeyer is offline
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Lightbulb You can experiment with Leadership by trying this...

You know I thought about this some more and the easiest way to try out if more leadership would work would be to simply use the "leadership #" and "doublearmy" cheat codes and then try it without going Trapper Medal / Diversion with my mod.

You could also use the "magicbook" cheat to give yourself all the spells and then experiment with spell combos and your units. That's what I did when I was experimenting with Daert's winning spell combos.

It is curious that Bagyr starts with only 200 Leadership (only 20 more than Daert) while Neoline starts with 270. Although it probably wouldn't make much of a difference, I could see Bagyr starting with 250 Leadership instead of 200.

Bagyr's Leadership levelup is 15 per level so starting at 200 + 30 + 45 + 60 + 75, he'd have 410 Leadership @Level 5 (+210). If he started at 250 he'd have 460.

With the -10% Leadership Requirement, Orc Scouts and Shamans are 180, Veteran Orcs 126, Orcs 67.5, Spirit Talkers 45, and Catapults 117. With those Leadership values you could have the following maximum troops (with 460 Leadership):
  • Catapult - 3
  • Spirit Talker - 10
  • Orc - 6
  • Veteran Orc - 3
  • Orc Scout - 2
  • Shaman - 2
Now imagine if he could get another 250 Leadership from somewhere, so now we're at 710:
  • Catapult - 6
  • Spirit Talker - 15
  • Orc - 10
  • Veteran Orc - 5
  • Orc Scout - 3
  • Shaman - 3

And then lastly another -10% Orc Leadership Reduction - Orc Scouts and Shamans are 160, Veteran Orcs 112, Orcs 60, Spirit Talkers 40, and Catapults 104:
  • Catapult - 6
  • Spirit Talker - 17
  • Orc - 11
  • Veteran Orc - 6
  • Orc Scout - 4
  • Shaman - 4
That might be enough to get him there without going Diversion / Trapper. Of course you can only pick 5 out of the 6 armies, but this could be a target number of troops to experiment with.

Perhaps Heroism can add Leadership Reduction bonuses to Orc troops and the Wooden Breastplate could add +150 Leadership and the Orc Warlord Helm + 100.

We then have the last problem of how do we get his army to have these numbers of troops when you get to the Shelter (perhaps a Recruiter type bonus that automatically adds troops like Goblin Shamans and Orc Chieftains in CW). The shop could only be used for maximizing two of those stacks.

I may play around with this in the future, but I've been playing my Deart Phoenix game lately so we'll see...

/C\/C\
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