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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 09-20-2014, 08:58 PM
MattCaspermeyer MattCaspermeyer is offline
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Okay, finished up the fights through Whitehill no loss with the 4 Kamikaze scrolls in the Dragandor Ore Cart save game.

Some of the Basement stacks were a little tricky, but once you figure out which unit is going to be in the middle when that Level 2 Kamikaze goes off, you can really optimize the damage output of that spell.

By the way, Level 2 Diversion is possible @Daert Level 6. In this game, the exp was lousy as I needed to kill all 3 Basement stacks and complete the digging quest to get to level 6.

Whitehill was a little tricky because the easiest stack ended up not being the easiest and so I switched to a harder stack. With the harder one, I used the Jealousy feature where a ranged stack that runs away from the Statue stays Jealous after the Statue disappears. That made it really easy.

Overall, this was easier than the Ball of Lightning strategy except for the Elven Shelter stack, which has been by far the toughest no loss fight I've done so far with Daert and these save games.

I sure hope the other Kamikaze save game has Sprites because then it would be a lot easier.

By the way, I think we need some more options about what Daert says back to the Spirit of Darkness for when we defeat the Shelter Guardians:

Quote:
Spirit of Darkness: "Daert, did you kill the Guards of Light?"

Daert:
  1. "Yes, it was not difficult."
  2. "I will come back soon with a report! (Leave.)"
  3. "Yes, it was so easy that I'd like to take on the Light with just 2 Vampires and no spells for the next 500 fights!"
  4. Are you freaking kidding me? What the holy @#$% was that?!
  5. I bet if Neoline drew the shortest straw it would have been easy!
I'd really like to hear what you would say to the Spirit of Darkness after completing Daert no loss through the Shelter!

/C\/C\
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Old 09-20-2014, 10:20 PM
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Zhuangzi Zhuangzi is offline
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A couple of things for anyone else crazy enough to try this (I haven't finished the final two fights yet)...

1. You MUST be level 5 by the time you defeat the Dwarven stack, the first of the Shelter stacks.

2. By level 5, you've spent your runes on Diversions 1, Concentration 2 and Chaos Magic 2. You'll have about 4 Mind and 4 Magic runes to spare. This is so that you can have a pool of about 50 mana for each fight, you can cast Level 2 Kamikaze and Frost Grasp, and you have one trap on the field (and a chance for troops to lose their turn, which as Matt explained, you'll have to abuse to get through these last two fights).

3. You need to do 10 fights to get up to Level 5 by this stage. These are 3 on Portland (easy), 3 in the Catacombs (quite hard - all but the two biggest spider stacks), 1 Spider in Dragandor (very hard), 1 when you get Bagyr/Neoline (very easy), 1 Captain of the Guard (quite easy now that you are level 4) and the Dwarven stack in the Shelter (easy but time consuming).

4. All of these fights are using just 2 Vampires. You could use the Ghosts as well to draw enemies away on certain fights. You will have to learn how to use Vampires optimally, which means learning exactly when to move and transform them. The great strength of Vampires is that they regain ALL hp when they transform, so it's very important to learn to use the Wait command strategically.

5. Having said all of the above, I've been banging my head against the wall with this over the past couple of days.
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Old 09-20-2014, 11:30 PM
DGDobrev DGDobrev is offline
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Good job guys, good job You are lining up the stars and planets for poor Daert like expert tacticians. I don't know if I feel masochistic enough to try this myself, but I do know I will have a go at it sometime in the future.
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Old 09-21-2014, 04:49 AM
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Zhuangzi Zhuangzi is offline
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I can't do this! I am up to these two fights on BOTH Kamikaze games and I can't manage either stack in either game. Very sad.

The amount of reloading and resaving you need to do to get those particular troops diverted, geez. I guess if I got the EXACT two troops diverted (Elves and Lake Fairies) I might be able to do it, or not.

The other Kamikaze save is easier in some ways and harder in others.

9 Elves -------------------- 9 Elves
12 Werewolves----------- 13 Werewolves
108 Lake Fairies --------- 83 Forest Fairies (okay, that's better!)
4 Werewolves ------------ 13 Werewolves (ouch!)
13 Fauns ----------------- 10 Fauns

So yes, I can see that the Forest Fairies are easier (and slower) BUT you can't force them to skip their move by dispelling, and with the extra stack of Werewolves, christ.

And the other fight...

10 Guardsmen ----------- 12 Guardsmen
13 Priest of Light--------- 15 Priest of Light
18 Bowmen -------------- 21 Bowmen
7 Inquisitors of Light ----- 8 Inquisitors of Light
19 Swordsmen ----------- 12 Witch Hunters (and they dispel the bombs!)

I have tried various tactics on all four fights. I have tried to get two troops diverted through laborious save scumming. I have tried splitting the vamps or keeping them in a pair. I've even tried loading up with ranged units and hoping to get lucky with what their ranged units shoot at.

Nup, not working, not ever.
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  #5  
Old 09-21-2014, 05:35 AM
MattCaspermeyer MattCaspermeyer is offline
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Okay, I think you need to practice on the Human fights in both of your saves first.

Believe me, you won't believe how much easier they are to do than the Elven stacks.

You may find that with both Elves and Humans placing both Vamps in your leftmost slot will work the best for you.

Doing this ensures that the Werewolves by the Fauns move to the their right (your left). For the Humans, it won't matter as the Guardsmen will go down one path and the Swordsmen the other.

You actually can stay in Vampire form for both Human fights until the melee troops are basically right on you. It is very important that the Priests do not Heal and kill both of your Vamps. Losing one is okay - don't sweat it, it's easy to regenerate on the Guardsmen / Swordsmen later.

For the Humans, cast the first Level 2 Kamikaze on the Priests and then the second on the Bowmen. Then use Poison Skull / Frost Grasp Level 2 on the Inquisitors.

By the time the melee troops are upon you, careful waiting, moving to escape, and then being second (after the Inquisitors) will allow to escape in Vampire form and then the Priests and Bowmen should be dead by the time you need to transform to Bats with just the melee troops and maybe an Inquisitor or two left. Finish them off with a Level 1 damaging spell and then BatCycle the melee troops saving up to cast a Level 2 Kamikaze on them to make the BatCycle go faster.

Practice on that Human squad until it is easy (do both in both games so you get good practice).

For the other game with the Sprites, believe me, this is easier than the Lake Fairies as the extra Werewolves are mostly irrelevant (so long as you don't forget that you can't use your Vamps to kill them). You do have 9 Elves, so only worry about getting them Diverted (I guess if you Divert both the Elves and the Fauns, that is a bonus).

Position your Vamps in the leftmost spot so that the Sprites and Werewolves go the right (your left) path. You need to cast at least 2 Kamikazes on the Sprites and Werewolves (that are closest). You'll eventually work your way away from them on the right side, switching to Bats to escape. On round 3 you'll have to work on the Elves with Poison Skull Level 2, but be sure to save enough Mana to cast another Kamikaze on the last stack of Werewolves (if you can cast a third Kamikaze on them on round 3 instead of Poison Skulling the Elves do it, but you'll just have to see how it goes).

What makes both of these fights difficult is that the 9 Elves can Double Shot kill (barely) one of your Vamps on round one. If the above does not work, you'll have to Poison Skull the 9 Elves on round one so that they do not kill a Vamp on round two. But, this delays your Kamikaze's, although this worked for me with the Lake Fairies.

Sequence is everything for these fights as well as subtle positioning of your Vamps to get units to use more action points, you may have to experiment with who you put the Kamikaze on first. As a note, there are situations where Kamikaze will make troops skip their turn. Something to do with casting it on a higher initiative troop, so you may find that you need to do this thereby causing lower initiative troops (maybe just one) to skip their turn, but be careful because more likely than not, it causes troops to separate when you want them bunched up for that kaboom! I've seen this happen a lot, especially in the Basement when I'm trying to defeat those guys.

Good luck, maybe I'll try the other Kamikaze game later...

/C\/C\
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Old 09-21-2014, 05:49 AM
MattCaspermeyer MattCaspermeyer is offline
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Cool Rejoice! Phoenix is Here!

Rejoice, my friends!

The Phoenix has arrived!

You can skip all the Catacombs fights (but be sure to get all those Crystals, though), skip the stack in front of the gate in Dragandor and just run to the Ore Cart. Get Level 4 Daert and let the fun ensue!

I finally got another elusive Phoenix scroll (4 of them!!!!) and am posting the save here. I actually got one with one of my Daert modded games, but never used it since I went Chaos in that game.

There is one note to be careful about with Phoenix, and that is the fact that the Bibliophile skill is bugged. If you pick it first, it will not give you the Crystal rebate. So make sure you pick it second at least, or last if you're really worried. I had forgotten about this and was short on Crystals when I was in front of the Inn and was like - doh! So I had to go back to my Portland save and pick Meditation first.

You should only need 8 and 13 Crystals for Phoenix Level 1 and 2 so if you see 10 and 15, then that means Bibliophile is not working if you picked it. You should find 18 Crystals (the max!) in the Catacombs, plus the 4 you start with gives you 22 with one left after you get Phoenix up to Level 2.

You'll be amazed how easy all the fights are, and you might only have to think a little bit in the Basement with the Snake stack. Otherwise, even the Whitehill fight will be super easy and you can actually relax and honestly reply to the Spirit of Darkness and say:

"Yes, it was not difficult."

/C\/C\
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  #7  
Old 09-21-2014, 07:45 AM
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Zhuangzi Zhuangzi is offline
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Awesome, thanks so much for bailing me out of having to complete those absurdly difficult fights! The Phoenix, as expected, dominates the battlefield and won those 3 Shelter battles very easily indeed. So it seems that no losses is possible as Daert after all! But you will need Matt's save and the Phoenix scroll for sure.

Here's how you do it:

Kill Portland stacks, 3 of them, which are a bit harder than usual because you don't get Frozen Grasp in this save!

Ignore those Catacombs stacks, all of them! They would be very hard with only Poison Skull, so thank God it isn't necessary to do them. But VERY IMPORTANT make sure you pick up ALL 18 crystals. You will have 22 in total.

Go into Dragandor, ignore the Spider, pick up your lovely Phoenix scroll (x4!!) and talk to the king. Level up to 4. Now for the hard part. Like Matt says, you need Bibliophile or you won't have the crystals to Level the Phoenix up to Level 2. So you want go do Meditation, Bibliophile, Order 1 and 2 at level 4. Now you can JUST level up the Phoenix to Level 2.

Phew, that was the hard part. Now for the fun! Go talk to Bagyr and Neoline, fight the guard (don't waste the mana on this fight) and then fight the Captain of the Guard. It's very strategic how you win this fight. I've done this step by step.

1. Make sure you have 25 mana.
2. On turn one, open your spellbook.
3. Press the 'I WIN' button.
4. Win.

Same deal for the three Shelter stacks. In fact the Human one still managed to get one of my Vamps with their healing, so I had to regenerate the Vamp, but otherwise it was a complete walkover. The Dwarven stack NEARLY killed the Phoenix once ( ) but not quite. So I'm in the Basement and I don't expect it will be very difficult. The hardest thing now is waiting for my VERY slooooooow mana regeneration.

Thanks again, Matt!

EDIT: Okay, so I've finished the Basement (killed 2 out of 3, left the Snakes) and Whitehill (again, killed 2 of 3), so I'm up to Portland and, as we know, this is where the game opens up. I've done 12 fights and you could easily do as little as 9, I think, by this stage of the game. Daert's start is absurdly difficult (not as hard as Bagyr's!) and it's only because of the Phoenix that I was able to get through so easily. I think I've probably lost the motivation to actually continue with this game for now, but I may come back to it later.

tl;dr - use Matt's Phoenix save if you want to do a no-losses Impossible challenge as Daert.

Last edited by Zhuangzi; 09-21-2014 at 09:29 AM.
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