![]() |
|
|||||||
| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I gotcha on the Whitehill fight - taking all 3 out would be a lot harder since you'd want to chain fight them like you were setting up to do and attempting to conserve Mana.
The only problem with Demon Portal level 2 is the randomness. When I tested it, I kept getting Imps / Scoffer Imps (I think once I got a Cerberus) and since the total Leadership of two Level 1's exceeded a single Level 2 then it was better to go with two casts @level 1; however, as you mention, if you can get a single Level 4 unit, then the fight will be easy - I just wasn't so lucky. Going with Chaos Level 1 will ensure that you have Meditation Level 2 at Daert Level 5 (4 if you're lucky) for 2 Demon Portal level 1 casts. I would not pick higher than Level 1 Chaos until you defeat the Dwarven Shelter stack so that you can either pick Meditation Level 2 or Chaos Level 2 as the situation is warranted for the Elven and Human stacks. Give yourself some flexibility so that if you are lucky and can get a Level 4 Demon troop then go that route. If you can't then go with more Mana. /C\/C\ |
|
#2
|
||||
|
||||
|
Finished at last! 133 hours later and I'm finally done with my Impossible Demoness No-loss game. I found it challenging in the early game and then again from about fight 120-180, but after that it was very easy and as others have mentioned the final fight is a walkthrough. You'll need Teleport 3 to do it though (at least the way I did it).
Level 74, 131 quests with about 3-4 I couldn't be bothered finishing including the Demon lords of Helvedia. 451 fights which is at least 20-30 less than I could have done with all the various pointless upgrade fights I had available, but I knew the xp wouldn't add up to much so I didn't bother. Basically I used Dark Paladins, Demons, Wizards, Demonologists and Dragon Riders for the last 100-200 fights, but I swapped the Dragon Riders for Executioners for the final fight. My Wizards have ended up doing an absurd 41% of my total damage due to insanely overpowered Halving ability. With Fortune's Smile my troops were doing about 90% crit at the end. In the final fight I just used Teleport 3 every turn to put one of the tanks in a corner, which would do about 10k damage per whack. Then all I had to do was time it so that there were some junk enemy units on the battlefield when I killed the Spirit (dwarves) and then I could Phantom + Resurrect to my heart's content. I really enjoyed King's Bounty Dark Side but I doubt I'm game for a second run-through anytime soon (famous last words!) Hopefully the devs will patch it so that the other two races have a chance at no-losses, else it'll be Matt's mod. I thought that this was easily the best KB game since Armored Princess. My only complaint is that is so loooooooooooong, but I loved the Shelter concept and a couple of the late islands, especially Aralan, were as much fun as the first three islands which I thought were probably the best. For a game with 450 fights I didn't feel like I was grinding pointlessly very much. Sure there were a few bugs and I did get some CTDs very occasionally and having to reload a frozen battle from time to time, but overall it is very stable. This is a real return to form for the King's Bounty series after the mediocre Warriors of the North. Well done, devs! That was the best $25 I ever spent. |
|
#3
|
|||
|
|||
|
Good job, mate, good job
I am also not so keen on a run soon, cause I am moving to another city and I will be quite busy + I may not have internet for a while - we will see how long, depends on how quickly the company that installs it reacts. Could be just a few days, could be a week or two. I still have internet at work, so when I'm doing the night shifts, I will be lurking around, checking on Matt's progress. That guy can think really constructively and there is much sense in his ideas.
__________________
|
|
#4
|
||||
|
||||
|
I had a try at Daert and managed to get to the Shelter using the 2 Vampire trick. I also managed to destroy the Dwarven stack (no ranged units) by running the vamps around and hitting the enemies with their last move of a turn. Took 109 rounds.
|
|
#5
|
|||
|
|||
|
This is a very hard battle. I think the closest one to finishing it with minimal scanning was Impy, who proposed to restart till you get magic spring and play with diversion for a trap. Then again, you need to kill the elves quickly, and drop the fauns to 1-2 so that they don't damage you much while you're flying around with magic spring on you. Will take many turns, but it is perfectly doable.
However, I don't know if magic spring would be enough to get you through the human stack. They have way too many ranged units...
__________________
|
|
#6
|
|||
|
|||
|
I can't even brute force it with losses. With 100+ fairies and 24 werewolves, it's only a matter of time before they catch up to my vampires or wipe my sacrificial tanks. Werewolves can also mass fear my shock troops, so it's back to crappy 2 vampires doing little damage. This run through I had level 2 traps which is actually really good for damage but too many units and fairies can hover over the traps.
I don't really like modding the game, nor would I like to start easier than impossible. Even if I kept re-starting, I'm not sure what would win easily since even phoenix might get overwhelmed. Sad about this. I wonder if the devs plan on releasing a patch soon to address this. |
|
#7
|
||||
|
||||
|
Good point - I was curious to see whether I could kill that Elven stack at all with my two vampires and the junk units from the Shelter, and guess what? I can't either. I figured I needed to use a lot of poison skull on the fairies initially due to their 5 hex movement, but the Werewolf Elves always ended up killing me. I tried 3 or 4 times.
Has anyone actually gotten further than this at all as Daert on Impossible? I guess with the Diversions 2 it might be possible. I put my runes in Concentration for this playthough and that was clearly a mistake. |
![]() |
|
|