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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-23-2009, 06:03 PM
6S.Manu 6S.Manu is offline
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Wait! Wait!

Are you really defending the wrong data with a "learn to shot better"?

It's like you buy a bicycle, at home you find out that it has only one wheel and the seller explains that you need to learn to ride it in that way.

Of course Il2 is dead and where will be no changes.. no reason to whine.

But Emil is rightly asking WHY this wrong data in a game who should be a realistic simulator.

Looking at the overall data (FM and DM) with my years of experience I can say that the game is clearly biased toward the Red side.

Of course there is inaccuracy on both the sides, but "usually" (ergo not always) these flaws are a disadvantage for the Blue and an advantage for the Red.

It's like the old story of "the 190's acceleration is wrong" -> "learn to fly". Of course people learned to fly it (mostly because they were prevented from flying the late 109s withone of the latest patches), using tactics and learing to build a good SA. But the accelleration was still wrong (im not talking about data, but comparison between planes) and his performance was/are still worser than those of an A4 with the Stuka's prop.

Anyway you can learn, you can make experience and at last you try to fight I16s flying a G50 and you want to lauch the monitor out of the window.

If only the modders could solve these problems (but I know they decided to not doing it leaving all the original data, even if wrong: I have friend inside that community).

I think I will buy SOW too even if the bias will remain the same... I only hate to find out again and again experts (flying time wise) Red pilots who accuse you of cowardy when they are flying a SpitIXLF and you are in your 190A8...

I still have fun because I play in a virtual community.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 02-23-2009 at 07:16 PM.
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  #2  
Old 02-23-2009, 09:33 PM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by 6S.Manu View Post
Wait! Wait!

Are you really defending the wrong data with a "learn to shot better"?

Yes. This is as good as it's going to get, or go to one of the Modding site.

Quote:
Originally Posted by 6S.Manu View Post
It's like you buy a bicycle, at home you find out that it has only one wheel and the seller explains that you need to learn to ride it in that way.
I would question your powers of observation if it was a real bike.

Quote:
Originally Posted by 6S.Manu View Post
Of course Il2 is dead and where will be no changes.. no reason to whine.

But Emil is rightly asking WHY this wrong data in a game who should be a realistic simulator.
See previous post. IL2 has limitations, using real world power for weapons doesn't mean you'ld get real world results.


Quote:
Originally Posted by 6S.Manu View Post

Looking at the overall data (FM and DM) with my years of experience I can say that the game is clearly biased toward the Red side.

Of course there is inaccuracy on both the sides, but "usually" (ergo not always) these flaws are a disadvantage for the Blue and an advantage for the Red.

It's like the old story of "the 190's acceleration is wrong" -> "learn to fly". Of course people learned to fly it (mostly because they were prevented from flying the late 109s withone of the latest patches), using tactics and learing to build a good SA. But the accelleration was still wrong (im not talking about data, but comparison between planes) and his performance was/are still worser than those of an A4 with the Stuka's prop.
The Developers have made numerous changes to flight models through out the life of the sim to make it more 'realistic' (with the limitations of the game. Why didn't they change the weapon power? I don't think it was some conspiracy to taqrget the Blue side. I think that they were trying to make a reasonable model of the the type of damage that could be expected in real life (within the limitations of the game engine) Of course it's not perfect. No one can make it perfect.

Quote:
Originally Posted by 6S.Manu View Post

If only the modders could solve these problems (but I know they decided to not doing it leaving all the original data, even if wrong: I have friend inside that community).
maybe they tried the real data and it just didn't 'Work'

Quote:
Originally Posted by 6S.Manu View Post
I think I will buy SOW too even if the bias will remain the same... I only hate to find out again and again experts (flying time wise) Red pilots who accuse you of cowardy when they are flying a SpitIXLF and you are in your 190A8...

I still have fun because I play in a virtual community.
I will still be flying this SoW. Even with all the problems it will probably be the best WWII sim out there for some time.
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  #3  
Old 02-23-2009, 10:32 PM
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ElAurens ElAurens is offline
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I still remember the early days of the original IL2 when one shot from the Mk 108 would turn any plane in the sim into confetti.

The cries of bias by both sides are so silly.
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  #4  
Old 02-24-2009, 08:43 AM
6S.Manu 6S.Manu is offline
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Originally Posted by Skoshi Tiger View Post
Yes. This is as good as it's going to get, or go to one of the Modding site.
Emil did not ask for a change, he did ask for the reason of this wrong data.

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Originally Posted by Skoshi Tiger View Post
I would question your powers of observation if it was a real bike.
LOL! You know what I mean... you buy a box with a big word "bicycle" but you can't see its content yet... like a videogame object.

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Originally Posted by Skoshi Tiger View Post
See previous post. IL2 has limitations, using real world power for weapons doesn't mean you'ld get real world results.
Of course... but it's strange that when people uses real data the thing ingame seem more realistic... or do you really believe to the green ray of death? I believe Oleg did a great job with his engine.

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Originally Posted by Skoshi Tiger View Post
The Developers have made numerous changes to flight models through out the life of the sim to make it more 'realistic' (with the limitations of the game. Why didn't they change the weapon power? I don't think it was some conspiracy to taqrget the Blue side. I think that they were trying to make a reasonable model of the the type of damage that could be expected in real life (within the limitations of the game engine) Of course it's not perfect. No one can make it perfect.
Mhm.. I though it was more realistic in the first version of the game... you could stall in a La7 as in a 109.. now you can't...
Anyway I'm aware of the engine problems (i've been a oleg supporter since the start, I've been a oleg doubter since the famous patch who porked the 109s and a conspiracy believer since the i16/G50 fight I did)

Quote:
Originally Posted by Skoshi Tiger View Post
maybe they tried the real data and it just didn't 'Work'
Modders tried and it worked.. they only agreed to not change any original data keeping "Il2" as the game developed by Oleg.

Quote:
Originally Posted by Skoshi Tiger View Post
I will still be flying this SoW. Even with all the problems it will probably be the best WWII sim out there for some time.
Me too.. Oleg di a good job and we all must thank him.
The only thing I need to say is "Please leave SOW a realistic hystorical simulator, don't change hystory for marketing affair". I have 5 copy of this game at home... and I'm going follow him. I only wish that this time Blue players could play without handicaps because Red world needs to win...
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 02-24-2009 at 09:22 AM.
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  #5  
Old 02-27-2009, 08:47 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Skoshi Tiger View Post

The Developers have made numerous changes to flight models through out the life of the sim to make it more 'realistic' (with the limitations of the game. Why didn't they change the weapon power? I don't think it was some conspiracy to taqrget the Blue side. I think that they were trying to make a reasonable model of the the type of damage that could be expected in real life (within the limitations of the game engine) Of course it's not perfect. No one can make it perfect.
AFAIK the damage models of some weapons/ammunitions are not correct (blue or red, I do not care a damn), that is they are not 'realistic', and with a little tweaking of the parameters (and the mod guys say that it is a very easy tweaking) the 'realism' can be improved.

When I say lack of 'realism' I intend:

- the lack of data coherence when comparing the effects of similar ammunition fired by different weapons in the game, which strangely enough yields sometimes very different results (DM is in cause here),
- the lack of correspondence with historical accounts and guncam movies, even though this method is more prone to flaws and subjective interpretations.

I brought the example of the 4 cm radius of damage of a type of 12.7 gun, versus the 15 cm radius of a different type of 12.7 gun. Is this logical or coherent ? IMHO it isn't, and the obvious results are a huge loss of 'realism' if you dogfight in a plane with the first type of gun.

I have to go now, I need to practice so to improve my hit ratio by at least 50% ... hoping that it is enough .

Regards,
Insuber

Last edited by Insuber; 02-27-2009 at 08:51 PM.
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  #6  
Old 02-28-2009, 09:38 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Insuber View Post
- the lack of data coherence when comparing the effects of similar ammunition fired by different weapons in the game, which strangely enough yields sometimes very different results (DM is in cause here),
Bullet isn't missile, which propels itself and its characteristics do not depend on launcher.

Bullet accelerates only when it is in the barrel of the gun, so barrel length directly effects muzzle velocity. Higher velocity allows the bullet to fly in less curved trajectory and do more damage (penetration). Guns with different length of barrel will have different effects on target and will have to be aimed differently, despite the same ammunition.

Difference between guns increases even more when they are fired in bursts. The higher muzzle velocity is, the higher recoil will be and the more subsequent shots will be thrown away from aim point, so higher muzzle velocity (longer barrel) will result in larger spread when burst time (or shots count) increases.

The last thing is RPM of the gun. It mostly depends on how strong are the materials from which the gun is made. Basically designers trade between high RPM and high muzzle velocity, so the gun will not be destroyed just by firing it. Higher RPM is desirable when firing from unstable platforms such as aircraft, because it decreases spread which occurs because of platform instability. However, high RPM coupled with high recoil can give very very high spread.

So, to sum up: different guns with the same ammunition will fire differently.
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  #7  
Old 03-01-2009, 01:26 PM
Insuber Insuber is offline
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Originally Posted by ZaltysZ View Post
Bullet isn't missile, which propels itself and its characteristics do not depend on launcher.

Bullet accelerates only when it is in the barrel of the gun, so barrel length directly effects muzzle velocity. Higher velocity allows the bullet to fly in less curved trajectory and do more damage (penetration). Guns with different length of barrel will have different effects on target and will have to be aimed differently, despite the same ammunition.

Difference between guns increases even more when they are fired in bursts. The higher muzzle velocity is, the higher recoil will be and the more subsequent shots will be thrown away from aim point, so higher muzzle velocity (longer barrel) will result in larger spread when burst time (or shots count) increases.

The last thing is RPM of the gun. It mostly depends on how strong are the materials from which the gun is made. Basically designers trade between high RPM and high muzzle velocity, so the gun will not be destroyed just by firing it. Higher RPM is desirable when firing from unstable platforms such as aircraft, because it decreases spread which occurs because of platform instability. However, high RPM coupled with high recoil can give very very high spread.

So, to sum up: different guns with the same ammunition will fire differently.
Zaltys,

Well said and agreed, in principle. But my point is that the "different" is way too much so in game, especially for HE rounds where the amount of HE is the same, and penetration is a second order factor. In particular, if true, the 4 cm vs. 15 cm damage radius for two different .50 guns (that is a 14x in effectiveness factor as far as affected area, and 50x as far as affected volume ...) is not "realistic".

Also, I believe that even for ordinary AP shells the penetration effect on thin aluminum surfaces is *approximately* the same, independently from the bullet energy, since the aluminum foil resistance is again a second order factor.

Going to a more subjective talk, I'm ready to accept a penalization for using weaker planes/guns, but not ready to pepper a Tomahawk with hundreds of .50 well aimed rounds from convergence distance, only to see him loosing some small debris and flying home with a large "bras d'honneur" popping out of the cockpit ... You know what I mean, if you don't, just try ...

Regards,
Insuber
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  #8  
Old 03-01-2009, 01:55 PM
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ZaltysZ ZaltysZ is offline
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There is big problem with ammunition types in this game. All heavy MGs in this game have only AP (AP-T) rounds and no incendiary or explosive ones. That is why .50, MG131, MG151, BredaSAFATs look so weak.
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  #9  
Old 03-01-2009, 02:31 PM
Insuber Insuber is offline
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Originally Posted by ZaltysZ View Post
There is big problem with ammunition types in this game. All heavy MGs in this game have only AP (AP-T) rounds and no incendiary or explosive ones. That is why .50, MG131, MG151, BredaSAFATs look so weak.
Thanks Zaltys, that's right. I can't explain still the relative difference between Brownings (and HO's, btw) and the rest of .50's.

Regards,
Ins
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