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  #1  
Old 06-21-2014, 08:22 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by Baddington_VA View Post
There is a thread on this P39 problem.
Lots of fire and smoke with no real damage at all.
Yep. But that's a different issue. As you said, the P-39, P-400 and P-63 series are notorious in the game for smoking easily, but not losing power or failing.

In this case, the P-39 was unusual in that it instantly burst into flame after just one or two rifle-caliber bullet hits for no logical reason. But, since it is a P-39, I probably could have flown it for several more minutes with no loss of power to the engine, though!

By contrast, the Alison engine P-40s, which used the same damned engine, are remarkably vulnerable to engine damage - just about any hit will kill or seriously damage them.

What I'm trying to do with my series of screen shots is clearly demonstrate places where existing DM is outright wrong or fails to adequately model armor, armor glass and self-sealing fuel tanks.
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  #2  
Old 06-21-2014, 09:44 PM
Pursuivant Pursuivant is offline
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More fighter abuse. While the early war Japanese fighters are justifiably modeled as being fragile and flammable, there are a few DM problems.

Here is a picture of some cockpit hits (Ace Wellington III gunners at ~250 m range). While the picture doesn't clearly show it, none of the bullets which penetrated the cockpit touched either the pilot's leg or any part of the joystick, bell-cranks or cable runs for the aileron controls!

http://forum.1cpublishing.eu/attachm...1&d=1403386593

I can accept that the DM has to have a bit of "fudging" in it to reflect hits on a moving target such as a pilot, but elevator, aileron and rudder controls mostly stay in one place, so I think that this is a clear case of how the "critical hit zones" for hits to control surfaces are far too big, or are otherwise badly modeled for many planes in the game.

And, here is Exhibit A as to why IL2 gunners are far too hard to kill. The explosion is from a 20mm cannon shell, just a foot from the gunner's head! While the game models shrapnel hits against aircraft and ground targets reasonably well, it obviously doesn't model blast concussion effects against human targets. Realistically, the upper half of the gunner's body should have been reduced to paste.

http://forum.1cpublishing.eu/attachm...1&d=1403386891
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File Type: jpg grab0013.jpg (525.7 KB, 24 views)
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  #3  
Old 06-22-2014, 07:32 PM
Pursuivant Pursuivant is offline
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Swapping over to the Soviet fighters. Here's an example of the level of toughness I think that an inline engine fighter should have against long-range rifle caliber bullet hits.

The target is a Yak-1, the gunners are more of those crazy accurate Wellington III Ace tail turret guys, this time doing their thing at ranges of anywhere from 700(!!) to 300 m against a slowly maneuvering target.

http://forum.1cpublishing.eu/attachm...1&d=1403464421

What you will notice is absence of smoke and flames, and an engine which still runs pretty well.

This picture actually represents the second and third bursts of long-range gunfire into the engine. The first burst had about 3 scattered hits into the engine block, all hits which would have had a Bf-109 or P-40 engine shut down cold or spewing clouds of black smoke.

A fourth burst of gunfire actually shut down the engine, but I was able to start it back up and continue the fight. A fifth burst of 3-4 shots eventually made the engine lose enough power that I couldn't keep up with the bombers, but I was still able to fly back home.

Further testing basically proves the same thing - the Yak-1 DM makes its engine a lot tougher than other contemporary inline engined planes. So, there is at least one inline fighter in the game which doesn't die instantly when it gets hit in the nose. I will leave it to TD to determine if this is intentional or not.
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  #4  
Old 06-24-2014, 01:06 AM
Nephris Nephris is offline
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a)We noticed an issue with carrier starts since the latest version in coop online play. The planes start airborne but not from the assigned carrier anymore.
The relates to AI and player squadrons.

We discussed about that issue already in the DCG Forum of Lowengrin.com as we expected DCG to be the bugger but none.

Of course this relates to stock 4.12.2 (mod versions also).


b)Is there any chance to receive a trigger to enable and disable bomb ballistics of 4.09 in an upcoming patch?
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  #5  
Old 06-24-2014, 05:01 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by Nephris View Post
a)We noticed an issue with carrier starts since the latest version in coop online play. The planes start airborne but not from the assigned carrier anymore.
The relates to AI and player squadrons.

We discussed about that issue already in the DCG Forum of Lowengrin.com as we expected DCG to be the bugger but none.

Of course this relates to stock 4.12.2 (mod versions also).


b)Is there any chance to receive a trigger to enable and disable bomb ballistics of 4.09 in an upcoming patch?
Can you post a mission so we can test it please. Thank you.

Aviar
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