![]() |
|
|
|
#1
|
||||
|
||||
|
There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised. |
|
#2
|
||||
|
||||
|
Quote:
|
|
#3
|
|||
|
|||
|
Quote:
thanks |
|
#4
|
||||
|
||||
|
i dont read before, and i have a problem. Already install 4.12.2 and touch all off labels on the HUD, but i still see the identification labels of the aircraft i see and i cant quit this! what im missing???
__________________
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
|
|
#5
|
|||
|
|||
|
There's a shortkey for changing icon types, default is Ctr-I, IIRC.
|
|
#6
|
||||
|
||||
|
1- At location 47000 54300 is a little village. Its name (Velke Ostratice) is located at 52500 53000.
2- The railroad is broken from Slovenska Lupca to Lucatin at location 121300 67700. One of the most beautiful map of the game. Thx. |
|
#7
|
|||
|
|||
|
Back to abusing fighters by flying them badly against bombers. This time it's the Ki-61-II Otsu's turn.
Normally, I wouldn't complain about critical damage to the pilot, cooling systems and engine from the front, since even the best armored Japanese planes weren't armored as well as those in the West, but . . . http://forum.1cpublishing.eu/attachm...1&d=1402964416 Please notice the Aileron Control hit when neither of the two bullets passed anyplace close to the aileron controls or cable runs! That's a definite error in the DM! (While it's blocked by the speech bubble, the tail end of the bullet path gets nowhere near the cable runs.) Compare this to a 3-view of the actual airplane: http://airwar.ru/image/idop/fww2/ki61/ki61-2.gif You'll notice that the aileron cable runs are just ahead of the flaps towards the wing's trailing edge. Bell cranks and so forth are directly beneath the pilot and a bit ahead. The Pilot Killed result is legitimate - no armor glass on this airplane, and the bullet would have missed the glass anyway. Both hits were from a Ace Wellington III tail gunner, with two different bursts. Shots were from approximately 250 m against a slightly maneuvering target more or less to the bomber's 6 o'clock. Very impressive shooting, but at least it's not a 600 m sniper shot that penetrates a fuel tank or armored firewall to take out the pilot. Last edited by Pursuivant; 06-17-2014 at 01:35 AM. |
|
#8
|
|||
|
|||
|
More fighter abuse. This time the victim was a P-39Q-10.
What I intended to demonstrate was the relative difficulty of damaging the nose-mounted guns on the P-39 series, but what I got instead was a nice example of some weird damage modeling I'd previously missed. http://forum.1cpublishing.eu/attachm...1&d=1402967321 Notice the fatal bullets in the center of the picture - the first hit just ahead of the air intake, the second just a bit behind it. On the P-39Q, both would be solid engine hits (both were fired from about 150m by yet another Ace AI Wellington III gunner), but rather than showing any sign of engine damage I instead got a massive fire which started instantly after just two bullet hits! I guess it could happen if a fuel line was severed and sprayed hot fuel on the engine, but it seems weird that there was just fire and not engine problems. Prior bursts of fire from ahead and below managed to not hit the radiator or oil cooler systems. That was just luck, not bad modeling. Last edited by Pursuivant; 06-17-2014 at 02:43 AM. |
![]() |
|
|