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  #1  
Old 05-26-2014, 10:58 AM
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Vendigo Vendigo is offline
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There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
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  #2  
Old 05-26-2014, 02:35 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Vendigo View Post
There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
Some of the planes always used to clip the islands when taking off, but for some reason they didn't crash when they did. A fix that means the aircraft taking a better route along the deck may therefore involve finding and fixing a bug in the original code, so it's probably not simple to do.
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  #3  
Old 05-26-2014, 08:03 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Vendigo View Post
There is a problem with planes taking off big US carriers, most of the times one or two aircraft will crash into the superstructure deck. As Japanese carriers have much smaller superstucture deck, their planes don't crash into it.
It began since 4.12 or 4.11 I think as in old Pearl Harbour everything worked fine. It's very frustrating, hopefully the AI for US carrier take off can be revised.
Hi please attach the mission here or copy and paste it.

thanks
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  #4  
Old 06-01-2014, 07:01 AM
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zakkandrachoff zakkandrachoff is offline
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i dont read before, and i have a problem. Already install 4.12.2 and touch all off labels on the HUD, but i still see the identification labels of the aircraft i see and i cant quit this! what im missing???
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  #5  
Old 06-02-2014, 12:08 AM
sniperton sniperton is offline
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There's a shortkey for changing icon types, default is Ctr-I, IIRC.
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  #6  
Old 06-07-2014, 12:36 PM
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idefix44 idefix44 is offline
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Default Mistakes on Slovakia Online map

1- At location 47000 54300 is a little village. Its name (Velke Ostratice) is located at 52500 53000.
2- The railroad is broken from Slovenska Lupca to Lucatin at location 121300 67700.

One of the most beautiful map of the game.

Thx.
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  #7  
Old 06-17-2014, 01:30 AM
Pursuivant Pursuivant is offline
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Back to abusing fighters by flying them badly against bombers. This time it's the Ki-61-II Otsu's turn.

Normally, I wouldn't complain about critical damage to the pilot, cooling systems and engine from the front, since even the best armored Japanese planes weren't armored as well as those in the West, but . . .

http://forum.1cpublishing.eu/attachm...1&d=1402964416

Please notice the Aileron Control hit when neither of the two bullets passed anyplace close to the aileron controls or cable runs! That's a definite error in the DM! (While it's blocked by the speech bubble, the tail end of the bullet path gets nowhere near the cable runs.)

Compare this to a 3-view of the actual airplane:

http://airwar.ru/image/idop/fww2/ki61/ki61-2.gif

You'll notice that the aileron cable runs are just ahead of the flaps towards the wing's trailing edge. Bell cranks and so forth are directly beneath the pilot and a bit ahead.

The Pilot Killed result is legitimate - no armor glass on this airplane, and the bullet would have missed the glass anyway.

Both hits were from a Ace Wellington III tail gunner, with two different bursts. Shots were from approximately 250 m against a slightly maneuvering target more or less to the bomber's 6 o'clock. Very impressive shooting, but at least it's not a 600 m sniper shot that penetrates a fuel tank or armored firewall to take out the pilot.
Attached Images
File Type: jpg grab0009.jpg (409.7 KB, 28 views)

Last edited by Pursuivant; 06-17-2014 at 01:35 AM.
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  #8  
Old 06-17-2014, 02:15 AM
Pursuivant Pursuivant is offline
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More fighter abuse. This time the victim was a P-39Q-10.

What I intended to demonstrate was the relative difficulty of damaging the nose-mounted guns on the P-39 series, but what I got instead was a nice example of some weird damage modeling I'd previously missed.

http://forum.1cpublishing.eu/attachm...1&d=1402967321

Notice the fatal bullets in the center of the picture - the first hit just ahead of the air intake, the second just a bit behind it. On the P-39Q, both would be solid engine hits (both were fired from about 150m by yet another Ace AI Wellington III gunner), but rather than showing any sign of engine damage I instead got a massive fire which started instantly after just two bullet hits!

I guess it could happen if a fuel line was severed and sprayed hot fuel on the engine, but it seems weird that there was just fire and not engine problems.

Prior bursts of fire from ahead and below managed to not hit the radiator or oil cooler systems. That was just luck, not bad modeling.
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File Type: jpg grab0011.jpg (514.4 KB, 40 views)

Last edited by Pursuivant; 06-17-2014 at 02:43 AM.
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