Quote:
Originally Posted by Keneth
So you've provided one situation where the elven army could possibly be the best choice although that could be argued, let's ignore that for a second and say there are one or three such situations. Wouldn't you say that insisting on using that army for all the rest of the situations is ridiculous? I might agree the other way around, using the reserve to form that one-race army on those specific occasions but having a multitude of excellent abilities complement the army better on any other occasion. Sure, you can do it your way, the game is easy enough to do it with any style of play but it doesn't make it the most efficient one. So who's really being stubborn here? 
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If you think doing as much damage as quickly as possible is a rare situation that happens only once in a blue moon, then yeah we're in agreement.
Strangely in my games, I find that situation occupies a fair amount of my play time. Especially compared to such common situations as: a) wanting to suck mana, b) teleporting a unit, c) throwing down a totem, d) locking their abilities down, etc.
By the way, given the existence of only two reserve slots, it's not like you can haul around unlimited specialists. The more situational something is, the less likely it will be in my roster (e.g., green dragons and necros).
Surprisingly, I find outright killing them before they twitch to be relatively effective, for most mobs.
Again I come back to your initial statement: "I've never used a single-race army, why would you want to do something as ridiculous as that?"
My rebuttal: No, it's not. There's a fair amount of time where it can work damn well.