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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-12-2008, 11:47 AM
Thunderbolt56 Thunderbolt56 is offline
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Join Date: Oct 2007
Location: Daytona Beach, FL
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There are a number of things that can (and likely should) be added that many may not use at first. Consider this; remember when IL2 first came out and you'd go online and the high-fliers would be perched way up there at 3,000m? LMAO. These days more and more people are learning what a hard deck really is and how to use them properly. This has been the case for the last couple years, but it literally took a few years for that to really take hold.

As a result, there are aircraft that "seemed" mediocre at release that, these days, seem to be closer to accurate. Sure there have been some FM changes (amongst others) but the increased consistent use of energy-fighting tactics is likely a larger contributor to the success some rides have.

I make that analogy only to illustrate that a well-done combat flight sim caters to a wide variety of simmers and, the way I understand it, the initial release of BoB:SoW will be one aspect of air combat with most engagements centered around a small stable of aircraft meeting at relatively high altitudes compared to what most are used to. Adding diverse functions is something that (to me anyway) is a foregone conclusion and there will, no doubt, be options that can be turned on/off to make the experience better for those who wish to implement them.
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