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#1
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Chivas,
I hope there will be a refueling/re-arming feature in the sim. If so, then it will be a great time playing out the battle. ![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#2
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Also there should be flyable Boat planes for borh sides so one can resque downed pilot from the cold sea ... Oleg should think of the game MAINLY in the lines of On-line Competitions because in the long run that's the only thing that will keap the title Alive like it did with IL2 series. Last edited by I/ZG52_Gaga; 11-12-2008 at 08:46 AM. |
#3
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Not that I disagree on the rearm/refuel feature, Gaga, but IMO Oleg should think of the offliners first and foremost because an immersive campaign with great replayability value is what sells games, not the umpteenth "crazy feature" for the loud minority of the online dogfighters.
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#4
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imho, the online component can exist with an immersive offline campaign. I would hope that the excellent IL2 campaign makers will fill the voids in both cases should Oleg take some unforseen direction. Thor, what is your definition of a "crazy feature" (surely not a rearm/refuel feature?), and what loud online minority are you talking about? I'm out of touch so clue me in.
![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#5
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There are a number of things that can (and likely should) be added that many may not use at first. Consider this; remember when IL2 first came out and you'd go online and the high-fliers would be perched way up there at 3,000m? LMAO. These days more and more people are learning what a hard deck really is and how to use them properly. This has been the case for the last couple years, but it literally took a few years for that to really take hold.
As a result, there are aircraft that "seemed" mediocre at release that, these days, seem to be closer to accurate. Sure there have been some FM changes (amongst others) but the increased consistent use of energy-fighting tactics is likely a larger contributor to the success some rides have. I make that analogy only to illustrate that a well-done combat flight sim caters to a wide variety of simmers and, the way I understand it, the initial release of BoB:SoW will be one aspect of air combat with most engagements centered around a small stable of aircraft meeting at relatively high altitudes compared to what most are used to. Adding diverse functions is something that (to me anyway) is a foregone conclusion and there will, no doubt, be options that can be turned on/off to make the experience better for those who wish to implement them. |
#6
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points well taken, T-Bolt. When all is said and done I'm sure Oleg's efforts will reward a wide range of simmers. Here's hoping anyway, if only for the good of Oleg making a profit so he can continue on to the next project. Meanwhile I'm going to self induce a coma until SoW-BoB is released. I guess that means I'll have to bribe the wife to bring me out of it when SoW is released!
![]() Flyby out
__________________
the warrior creed: crap happens to the other guy! |
#7
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Therefore I feel I must insist on the issue that whatever affects and concerns On-line Competitions should be 1st priority for this Upcoming title to make any sense at all and to make the transition fast & easy. Really I don't want to wait for couple of years before SOW based On-line Competitions will be available... Also I don't want to have the same situation as with IL2 where we couldn't have all the gear (A/C etc ...) we needed for such use. What I mean mentioning "all the gear" we need is for example the fact, that Oleg overlooked for 8 years! to arm the Luftwaffe with the Me210 and the 410 and a multitude of other goodies giving a clear advantage to the Red side in all On-line competitions since VEF1 & on!!!!!!!! the same moment the Reds though quite late actually could fly their PE2s... Best regards |
#8
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#9
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Good to see you again Chivas...in a RR thread!
Offliners also would enjoy Refuel and Rearm. Extended fun missions can be made where the player can take off and join friendly intercept forces defending airfield of carrier. Nothing would be more immersive in the sim than sitting on an airfield, or better carrier deck, waiting for Refuel before another attack may get through, and seeing puffs of friendly AAA high in the distant sky. Can you get refueled enough to get off the ground before you are sitting on burning airfield or sinking carrier? A further challenge is deciding *when* to land. Assuming you have ammo remaining, do you have enough fuel to continue defensive sweep with other AI planes, or should you land now and wait for a slow refueling that will allow a more effective defensive sweep but could put you in a vulnerable position if enemy bombers get throught to your airfield or carrier. A good game requires the player to make strategic choices. |
#10
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I am so sick and tired of the online-offline debate. If everyone has not noticed games are changing. When Il2 came out most people were lucky if they had 56k modems (dial-up-connections).
The only way to make a sim was offline with a few dogfight maps for online stuff. The world has changed and broadband is here. I am sure the offline experience is going to be awesome. But in the same breath one has to realise that new player (not us old farts) will be attracted to the genre only if it is a very good online experience. Rise of Flight has realised this and my guess is so has Oleg. Lets face it, for sales of SOW to rival Il2 sales Oleg has to cater for the growing online community. Those without internet are fast becoming the minority. Now before some moron throws a book of stats they just googled at me showing how important offline play is lets look at game consoles (yes I hate them). But even they have embraced a fast growing online community. Hardly any latest generation consoles do not basically require online connectivity to get the best experience. For me online play needs – good coms. To be able to land, rearm and refuel. Moving ground items such as ships etc and a refined program such as SEOW to handle the other elements, land sea and air in co-ops and maybe and increase in mission times. Dogfight maps with moving items and multi seats in planes even on dogfight maps. For offline play it needs a gripping story-line, dynamic and historical campaigns and the ability to make a difference. I firmly believe we will get most of what we want and as later incarnations of the engine are released it will just get better. |
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