Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 11-12-2008, 08:36 AM
I/ZG52_Gaga I/ZG52_Gaga is offline
Approved Member
 
Join Date: Oct 2007
Posts: 174
Default

Quote:
Originally Posted by 99th_Flyby View Post
Chivas,
I hope there will be a refueling/re-arming feature in the sim. If so, then it will be a great time playing out the battle.
Flyby out
Very important! this will change the On-Line International Competitions radically!!!

Also there should be flyable Boat planes for borh sides so one can resque downed pilot from the cold sea ...

Oleg should think of the game MAINLY in the lines of On-line Competitions because in the long run that's the only thing that will keap the title Alive like it did with IL2 series.

Last edited by I/ZG52_Gaga; 11-12-2008 at 08:46 AM.
Reply With Quote
  #2  
Old 11-12-2008, 09:32 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Not that I disagree on the rearm/refuel feature, Gaga, but IMO Oleg should think of the offliners first and foremost because an immersive campaign with great replayability value is what sells games, not the umpteenth "crazy feature" for the loud minority of the online dogfighters.
Reply With Quote
  #3  
Old 11-12-2008, 10:58 AM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default

imho, the online component can exist with an immersive offline campaign. I would hope that the excellent IL2 campaign makers will fill the voids in both cases should Oleg take some unforseen direction. Thor, what is your definition of a "crazy feature" (surely not a rearm/refuel feature?), and what loud online minority are you talking about? I'm out of touch so clue me in.
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #4  
Old 11-12-2008, 11:47 AM
Thunderbolt56 Thunderbolt56 is offline
Approved Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

There are a number of things that can (and likely should) be added that many may not use at first. Consider this; remember when IL2 first came out and you'd go online and the high-fliers would be perched way up there at 3,000m? LMAO. These days more and more people are learning what a hard deck really is and how to use them properly. This has been the case for the last couple years, but it literally took a few years for that to really take hold.

As a result, there are aircraft that "seemed" mediocre at release that, these days, seem to be closer to accurate. Sure there have been some FM changes (amongst others) but the increased consistent use of energy-fighting tactics is likely a larger contributor to the success some rides have.

I make that analogy only to illustrate that a well-done combat flight sim caters to a wide variety of simmers and, the way I understand it, the initial release of BoB:SoW will be one aspect of air combat with most engagements centered around a small stable of aircraft meeting at relatively high altitudes compared to what most are used to. Adding diverse functions is something that (to me anyway) is a foregone conclusion and there will, no doubt, be options that can be turned on/off to make the experience better for those who wish to implement them.
Reply With Quote
  #5  
Old 11-12-2008, 12:54 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Thumbs up if I had my druthers, but in any case...

points well taken, T-Bolt. When all is said and done I'm sure Oleg's efforts will reward a wide range of simmers. Here's hoping anyway, if only for the good of Oleg making a profit so he can continue on to the next project. Meanwhile I'm going to self induce a coma until SoW-BoB is released. I guess that means I'll have to bribe the wife to bring me out of it when SoW is released!
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #6  
Old 11-12-2008, 08:20 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
Approved Member
 
Join Date: Oct 2007
Posts: 174
Default

Quote:
Originally Posted by csThor View Post
Not that I disagree on the rearm/refuel feature, Gaga, but IMO Oleg should think of the offliners first and foremost because an immersive campaign with great replayability value is what sells games, not the umpteenth "crazy feature" for the loud minority of the online dogfighters.
Dearest Thor we have met these off-liners and they quit after couple of cruel encounters with the On-liners or even forget about the game all together.... It's my strong belief though that it's the On-line Competitions that kept and still do keep the core warm....

Therefore I feel I must insist on the issue that whatever affects and concerns On-line Competitions should be 1st priority for this Upcoming title to make any sense at all and to make the transition fast & easy.

Really I don't want to wait for couple of years before SOW based On-line Competitions will be available... Also I don't want to have the same situation as with IL2 where we couldn't have all the gear (A/C etc ...) we needed for such use.

What I mean mentioning "all the gear" we need is for example the fact, that Oleg overlooked for 8 years! to arm the Luftwaffe with the Me210 and the 410 and a multitude of other goodies giving a clear advantage to the Red side in all On-line competitions since VEF1 & on!!!!!!!!

the same moment the Reds though quite late actually could fly their PE2s...

Best regards
Reply With Quote
  #7  
Old 11-12-2008, 08:52 PM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default

This topic is getting ever more interersting. Guess I'll have to put that coma on hold.
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #8  
Old 11-13-2008, 04:11 AM
WTE_Galway WTE_Galway is offline
Approved Member
 
Join Date: Jul 2008
Posts: 1,207
Default

Quote:
Originally Posted by I/ZG52_Gaga View Post
Dearest Thor we have met these off-liners and they quit after couple of cruel encounters with the On-liners or even forget about the game all together.... It's my strong belief though that it's the On-line Competitions that kept and still do keep the core warm....

I totally disagree.

With the obvious exception of my squad who I met online, virtually no-one I know that plays IL2 ever plays online.

Further evidence of this can be found by looking at downloads. The largest download at Mission 4 Today is IL2 joy control with 23325 downloads. Taking into account this is an unusual utility on just one download site this suggests a community of one or two hundred thousands players.

There are simply nothing like one or two hundred thousand players online. There are several thousand at best.


What the online players are good at however is whining Though few in numbers they are very vocal and very obvious in the forums.
Reply With Quote
  #9  
Old 11-12-2008, 12:52 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Quote:
Originally Posted by csThor View Post
the umpteenth "crazy feature" for the loud minority of the online dogfighters.
Would this be the P47 elevator authority
Reply With Quote
  #10  
Old 11-13-2008, 11:49 PM
LEXX LEXX is offline
Approved Member
 
Join Date: Dec 2007
Location: Ussia
Posts: 276
Default

Good to see you again Chivas...in a RR thread!

Offliners also would enjoy Refuel and Rearm.

Extended fun missions can be made where the player can take off and join friendly intercept forces defending airfield of carrier.

Nothing would be more immersive in the sim than sitting on an airfield, or better carrier deck, waiting for Refuel before another attack may get through, and seeing puffs of friendly AAA high in the distant sky. Can you get refueled enough to get off the ground before you are sitting on burning airfield or sinking carrier?

A further challenge is deciding *when* to land. Assuming you have ammo remaining, do you have enough fuel to continue defensive sweep with other AI planes, or should you land now and wait for a slow refueling that will allow a more effective defensive sweep but could put you in a vulnerable position if enemy bombers get throught to your airfield or carrier. A good game requires the player to make strategic choices.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:07 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.