Quote:
Originally Posted by Sky Keeper
Opps, I thought This thread is about paladin?
My way of play was: use tactics to close range, start combat, devilfish stack hit for 22k, cast "spell that gives them extra turn", devilfish stack crits for 50k, repeat next turn, use rage ability to turn back time for them to prevent losses.
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Whoops, you're right. I was referring to the comment about Chaos damage not scaling well on Hard and Impossible. In actual fact I DIDN'T use Chaos much in my Hard Paladin game, but I DID use it extensively in my Hard Mage game. Now I believe that Chaos is very important and powerful. I am of the opinion now that Distortion is the best early in the game and Chaos owns later on. I am not a fan of Order spells.
I found my Hard Mage game to be much easier than my Hard Paladin game though. I actually think that Mage is far stronger than Paladin in the long run.