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Originally Posted by Sky Keeper
Eh, I always felt like i can't get enough might runes for that Tactics lv2...
I would not put more than 1 point into chaos - have not gotten sacrifice in 2 of my games up untill the very end. Also magic damage on hard and impossible does not scale well enough to be worth casting. For example: Casting dragon arrows on archers usually does much more damage than a direct damage spell. Or mass bless. Or just save mana, so you don't have to wait for it and start next combat with almost full rage (increases crit). On the other hand I itemized for rage and attack power and used magic for support/ressurection only, so my pally was closer to a warrior.
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Wrong. On Hard as a Mage, with Higher Magic x 3, Destroyer x 3 and 31 Intellect, I can cast Fire Rain 6 times in the first 3 turns, for 3000-4000 per hex, as much as 7 hits per go. In reality I can hit every enemy unit on the map for 3000-4000 damage on turn one, and then mop them up by about turn five. And then there's Armageddon, which is insanely powerful, especially against Dragons.
So I would say that Chaos level 3 is pretty damn fine for a Mage.