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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 10-09-2008, 04:07 PM
Namel Namel is offline
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I played some with cursed ghosts and they seem really nice. Their ability can hit multiple targets next to them. And it is useful even against single one since it pushes enemy back while doing damage. That way it can't retaliate.

My initial stack of 10 has quickly grown to 20 due it's ability to steal souls. Only problem is that stack goes over leadership limit so I have started to keep one less ghost than leadership allows and keep surplus in reserve in case I lose some.

But best thing I found out was when I remembered that swamp witch was selling sacrifice spell. I can actually sacrifice cursed ghosts. They keep building up for free it seems good recipe for keeping up stack of some more rare troops. I was thinking of trying ents which two were sold but they really hate undeads in same army so it won't work unless I get tolerance.
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  #2  
Old 10-09-2008, 04:20 PM
phoenixreborn phoenixreborn is offline
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hehe in the original king's bounty I had an unfortunate death when the ghosts killed a stack of peasants and the number of ghosts was so high over my leadership total that they went out of control and killed my entire army.
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  #3  
Old 10-09-2008, 07:14 PM
Namel Namel is offline
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After bit more playing skeleton archers are real bad when enemy shoots them. They die like flies.

I wish I had vampires available somewhere so I could test those out.
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  #4  
Old 10-10-2008, 01:20 PM
Namel Namel is offline
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I found vampires and tested them a bit. I wasn't very impressed. They only regain lives when in bat form. And if I understood it right they only resurrect ones that died in battle while ghosts go above what they had in start.

At the moment my army is cursed ghosts, inquisitors, shamans, evil beholders and griffins. In pirate island in most fights I build up my cursed ghost stack and sacrifice it every few battles to build up other stacks.

I really love cursed ghosts. They are first melee which can fight against melee stack or even two for several rounds and my stack just grows.
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  #5  
Old 10-10-2008, 02:23 PM
Hazimel Hazimel is offline
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Some units may seem weak, but what matters is if you can do a good combo.

Fo instance in early game, I had the Crown of Thorns.
With this artifact, the thorns inflict + 100 % damage, which is huge !
If you add the artificat that double the attack of archer, this increase further damage.
Finally you cast the Cloat Armor on them to protect them sicne they have very low hp

Last edited by Hazimel; 10-10-2008 at 02:28 PM.
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  #6  
Old 10-10-2008, 02:36 PM
megakill megakill is offline
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Actually I think that unded archers are one of the best range units in the game
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  #7  
Old 10-10-2008, 02:41 PM
Hazimel Hazimel is offline
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Quote:
Originally Posted by megakill View Post
Actually I think that unded archers are one of the best range units in the game
Sorry for repeating myself, but undead archers are not good alone.

They rock only if you can make a combo, like Max Undead Commander + boost X 2 attack of archer.
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  #8  
Old 10-10-2008, 04:21 PM
Namel Namel is offline
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Quote:
Originally Posted by megakill View Post
Actually I think that unded archers are one of the best range units in the game
They are good if you have way to get more. Their damage is great but once something decides to shoot them back they die very fast. In my game there has been only couple places selling them and not enough in either place. Might try them again now that I am using cursed ghosts. I pretty much have to sacrifice them at times since they tend to go over leadership limit in middle of battle. And since skelly archers got really low hp I think sacrifice would be very effective.
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  #9  
Old 12-15-2008, 04:27 PM
Rinah Rinah is offline
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This is my third game, my first as paladin, and I have been doing that since I cleansed the swamps and the graveyard. It's effectiveness, combined with the gold from the swamp makes the rest of Darion and the islands of freedom a child's play, at least on normal. Actually I have a problem with keeping the cursed ghosts in controllable numbers!

However, I have inquisitors and berserkers in reserve and I sometimes swap them in, so I guess I'm not a true undead-player.
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  #10  
Old 10-10-2008, 11:51 PM
Coin-coin le Canapin's Avatar
Coin-coin le Canapin Coin-coin le Canapin is offline
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Quote:
Originally Posted by Namel View Post
I found vampires and tested them a bit. I wasn't very impressed. They only regain lives when in bat form. And if I understood it right they only resurrect ones that died in battle while ghosts go above what they had in start.
They can raise only the dead troops which died in the actual round, on bat OR vampire form, that doesn't matter. So, if two or more enemies hit the vampires, you'll lost a lot of them, because they're quite weak and they won't retaliate more than once.
Units with the "no retaliation" skill are a pain for them.
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