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#1
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Actually I think that unded archers are one of the best range units in the game
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#2
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They rock only if you can make a combo, like Max Undead Commander + boost X 2 attack of archer. |
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#3
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They are good if you have way to get more. Their damage is great but once something decides to shoot them back they die very fast. In my game there has been only couple places selling them and not enough in either place. Might try them again now that I am using cursed ghosts. I pretty much have to sacrifice them at times since they tend to go over leadership limit in middle of battle. And since skelly archers got really low hp I think sacrifice would be very effective.
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#4
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#5
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This is my third game, my first as paladin, and I have been doing that since I cleansed the swamps and the graveyard. It's effectiveness, combined with the gold from the swamp makes the rest of Darion and the islands of freedom a child's play, at least on normal. Actually I have a problem with keeping the cursed ghosts in controllable numbers!
![]() However, I have inquisitors and berserkers in reserve and I sometimes swap them in, so I guess I'm not a true undead-player. |
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#6
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Inquisitors resurrecting berserkers is quite good combination, but do not worry of not being pure "undead player" - in this type of game it is not easy to keep undead only units, but being prone for undead is the point here... and it looks you are.
Smash: I tried bone archers a lot-> would never go for them later in the game instead of dragons... (only if call of necromancer would work like resurrection) because keeping them in numbers is hell difficult... but bone dragons can easy use hit-n-run tactics which is much more effective in any kind of battle Rinah - keeping ghosts in numbers on normal is not that bad if you are ready to spent your mana on cutting them down : than cast gloth's armor on them (they can't move, do not counter attack - so they do not steal souls) Normal allows you to win combat even if your ghosts are above numbers - then just disband the rest, or place it in spare slot (back up reserve slot) BTW - just today my boss from Sweden moved to my country (guess which country it is)... and I would not wonder if his wife is catholic... and she is nice... so why the "beware" ?
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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#7
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What country? Norway? Russia? I'm sorry, my sense of humor is dying after a hard day's work.
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#8
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For the ghosts I would like to add:
after combat it is handy to delete / disband more of your ghosts than advised (let's say your limit is 100 ghosts, you have 120 ghosts... delete/ disband 30 of them... so you would have only 90 -> this will give you one additional round of control in most of battle, is some you can control them even longer... as ghosts ability to suck soul is much less powerful as vampire ability to suck blood) In addition I used strategy of not-attacking - meaning I have moved ghosts in front of enemy units to attract or strikes/shoot attacks (to protect my backup units / weaker units) -> where you may decide if you DEFEND the ghosts (press space/D) or leave them one action point free and wait them (W) -> I let them wait if the enemy is too strong (so my 90 ghosts get 8 killed by first enemy and suck back 12.. .but are hit again by four other enemies and are reduced to 50 only... now I can freely use them and exploit their stealing soul ability -> as now I really DESIRE that my ghosts will grow back to 90/100 units... weaker the enemy is, more ghosts I get... ) Also combine ghosts with magic spring and Iron skin. If you have many of them - move them in near enemy with fire or magic attack. But basically when I had only 90% of ghosts in my active stack - I was able to hit twice (one counterattack + one attack) before they went frenzy/crazy... then I put gloth's armor on them, so they would stay near enemy archers. But do not try to use ghosts on impossible: They either raise above 100% of your leadership and will start directly hitting your own units Or they would die too fast
__________________
WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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#9
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Hellooooo (;
Hmm i can found necros and dark knights in the swamp ?? My troop is begining to fall, because there is no place to i train, in the islands of freedon, the enemies are so strong, and i are lvl 8 warrior... What is happening ? Im doing something wrong with my warrior i hope that someone can help me thanks =] |
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#10
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Chup1n, you can always return from Feedom Islands back to Darion - Where is Greewort, Arlania, Marschan Swamps with many quests and dungeons which will help you to get to higher level and get better items very easily. I strongly advise that.
BTW- What Undead units you can hire is totally RANDOM - once vamps, then zombies, then ghosts... it depends all on luck But you can't hire necromancers nor Dark Knights in Marshan swamps, maybe in Taron Mines (very rarely) in Elven Lands (in underground - always) in Demonia (very often and very bride variety of undead) and in the last location... no matter what it is called - you will know when you are there (don't want to spoil the game totally for ya)
__________________
WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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