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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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Intelligence is much better than described in game. Every point of int seems to give about 10% more damage and healing power. In addition to that you get 10% more at ever 7 int. And 1 more turn to spell duration at 15 int. (Not to all spells tho, at least phantom duration did not increase at 15 int.)
Here is some quick numbers for level 3 magic poleaxe at diff amount of int: Int Damage 2: 430 3: 470 4: 500 5: 540 6: 575 7: 670 So if you use lot of damage or healing spells int is very important. I think attack is much better than defense. At least I usually hit lot more often than get hit so I use attack much more than defense. Last edited by Namel; 10-08-2008 at 09:04 AM. |
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#2
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correct, in the demo the descripton for intellect was that each point also gave you a 1% increase in damage, in the fullgame this is no longer indicated although it does count.
you can test this easily with +intellect items and a dmg spell in your book to confirm. atm i have about 24 intellect and doing a steady 2k damage with my trusty fireball. |
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#3
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Quote:
Also It helps you prolong fights and gives opportunity to gain more rage for less cost, while at the same time you have more time to unleash spirits. Imho Defense is really handy for Mage. More spells is all he needs. thought it seems meditate give less mana after some turns (at least it's mine impression) so the fun won't last forever. |
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#4
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I have fought 20+ turn battles with each turn giving the same amount of mana. I'm pretty sure it doesn't slowly decline. I agree completely on the defence part. I rather lose a few troops less WHEN I get hit, than kill a few more on a hit.. The enemy will die anyway, the only things that matters to me is how few men I lose, and to be able to gain as much in a battle as possible - spirit exp for example.
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#5
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I'm not sure. I was fighting the battle when you take over the castle in the dwarves land full of demons & I STOPPED regaining mana probably 10 turns in. It was weird. I never usually have that many turns so I figured there was a time limit. Anyone know for sure?
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#6
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I've seen this several times in longer battles.
It seems to be a tiered effect. With max concentration you get +6 mana per turn. I've noticed that after several turns that goes down to +3 and then +2 and then +1. I think it's actually a really good game mechanic actually. Because if they didn't do this i would just kill all the enemy, leave a couple of low level troops and just resurrect my entire army before moving on. Can't do that with diminishing mana... cheers, DW |
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#7
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That's the tactic I used when I was a knight even. I had a 5 mana regeneration, i'd play with enemy troops untill all my own ressable troops were ressed. I'm still sure i've had a mana regeneration at turn 20+ in multiple battles.. though I may be mistaken about the amount that would regenerate.
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#8
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At the start of turn 10 check the message area, you'll see something like:
Your soldiers are tiring, concentration is harder, mana and rage generation are halved. On turn 20 you'll see something like: The battle is long, your soldiers have lost their bloodlust, you can no longer gain mana or rage. I'm playing a mage, but don't have the concentration skill (yet), normal difficulty, I'm level about 12, but I started noticing these messages when I started making battles last longer to exploit Sacrifice. I regain 2 mana per turn upto turn 10, then 1 mana per turn upto turn 20. ________ marijuana dispensary Last edited by bugmenot; 01-23-2011 at 01:54 AM. |
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