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| Adventure mode All you want to know about adventure mode (may contain SPOILERS) |
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#1
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And also, I think the maximum rage isn't so important as the leadership. The rage is there for use it, not for accumulate it. I'm not that type of player who loads big amounts of rage by not using it against weak creatures, and then drop all in a stronger group or enemy hero. Using rage allows the spirits to grow up and gain new habilities, making it stronger. |
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#2
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#3
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You will get more leadership points per level up in the late game while the attack and defence points offered will still be the same. My suggestion is to take attack/defence in early game, and leadership in late game.
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#4
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Good advice
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#5
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Intelligence is much better than described in game. Every point of int seems to give about 10% more damage and healing power. In addition to that you get 10% more at ever 7 int. And 1 more turn to spell duration at 15 int. (Not to all spells tho, at least phantom duration did not increase at 15 int.)
Here is some quick numbers for level 3 magic poleaxe at diff amount of int: Int Damage 2: 430 3: 470 4: 500 5: 540 6: 575 7: 670 So if you use lot of damage or healing spells int is very important. I think attack is much better than defense. At least I usually hit lot more often than get hit so I use attack much more than defense. Last edited by Namel; 10-08-2008 at 09:04 AM. |
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#6
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correct, in the demo the descripton for intellect was that each point also gave you a 1% increase in damage, in the fullgame this is no longer indicated although it does count.
you can test this easily with +intellect items and a dmg spell in your book to confirm. atm i have about 24 intellect and doing a steady 2k damage with my trusty fireball. |
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#7
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Also It helps you prolong fights and gives opportunity to gain more rage for less cost, while at the same time you have more time to unleash spirits. Imho Defense is really handy for Mage. More spells is all he needs. thought it seems meditate give less mana after some turns (at least it's mine impression) so the fun won't last forever. |
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#8
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I have fought 20+ turn battles with each turn giving the same amount of mana. I'm pretty sure it doesn't slowly decline. I agree completely on the defence part. I rather lose a few troops less WHEN I get hit, than kill a few more on a hit.. The enemy will die anyway, the only things that matters to me is how few men I lose, and to be able to gain as much in a battle as possible - spirit exp for example.
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#9
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I'm not sure. I was fighting the battle when you take over the castle in the dwarves land full of demons & I STOPPED regaining mana probably 10 turns in. It was weird. I never usually have that many turns so I figured there was a time limit. Anyone know for sure?
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