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| Technical problems and solutions Questions and solutions |
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#1
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We sent a patch, fixing this error to Atari, they should release it.
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#2
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cool, thanks!
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#3
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This is some BS support man. How the hell do you fix this? Why is there no actual programmers who worked on this providing a fix for this?
Error message: .\.BMRender\rmode.cpp(1583): DirectX call failed: -1, -1,D3DERR_INVALIDCALL (The method call is invalid. For example, a method's parameter may not be a valid pointer) Last edited by cstu78; 09-26-2008 at 09:57 AM. |
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#4
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Quote:
Are there any known workarounds other than not turning it in? |
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#5
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I can't say anything about the date, we sent the fix, and I can't predict Atari's actions. And I haven't heard about the hint to avoid crash. As soon as the patch is out, I'll post it here.
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#6
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Quote:
Right now I have a save before and after the Kracken fight. Which one should I continue playing with in order to go back and complete the quest once the patch is released? I have dealt with weird save game problems relating to patches in the past, so it's best to be on the safe side. Also, any other juicy tidbits about whats included on the patch? =D |
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#7
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For the Gamers Gate version...do they get the patch from Atari? or did you send it to Gamers Gate also?
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#8
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.\.BMRender\rmode.cpp(1583): DirectX call failed: -1, -1,D3DERR_INVALIDCALL (The method call is invalid. For example, a method's parameter may not be a valid pointer)
When is this going to be fixed? This game is completely useless for me and others who have this error. Why is there no programmer here who worked on this providing an explanation for a bug like this? and possible fix. |
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#9
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If I was a programmer I wouldn't help such a rude person. You didn't even provide your system specs.
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#10
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