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| Pilot's Lounge Members meetup |
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#1
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there's a bunch of software devs who want to make a new game. new games require money to make, and they've asked for and received said money. so it's basically fans funding a game they want to be made.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
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#2
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I think you might have misinterpreted this poster. I think he is talking about the complainers, not Ilya/Luthier and Co. .
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
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#3
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er... damn. thanks for clarifying major. my apologies slipball, and you're right.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
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#4
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apologies if i misunderstood!!
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#5
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Not sure exactly what Slipball meant, I thought he was referring to the lack of backers and/or the amount pledged.
Was looking at the numbers - $158897 Kickstarter total, divided by total amount of backers (2553) = $62.23 on average. Number of (above the average) backers pledging $65 or more - 628. Averaging $135 per backer. Number of (below the average) backers pledging $60 or less - 1858. Averaging $36 per backer. So, theoretically - If all 2553 backers had pledged the higher $135 average it would have raised about $344655. And if all 2553 backers had pledged the lower $36 average the Kickstarter would have raised about $91908. I guess that's just the way it is. A smaller amount of people give more, while a larger amount of people give less. And combined, they get over the line. I think there could be a case for saying, once it's all added up, people at a certain lower pledge level shouldn't get the rewards that their total amount of pledges didn't actually reach. But it's not something I really care about personally. The low-ballers might be getting a better bargain than others, but the whole thing still would have failed without them, so...whatever. Imo anyone who pledged less than a couple of hundred dollars is still getting a good deal. That's less than $40 per plane for five DCS:WWII planes (not including the free to play one), at least one new EDGE map to fly in, hard-copy manuals, or DCS:World planes, or other extra's. Even the higher pledge levels are still good value if you want their associated rewards. Will be interesting to see how future fund-raising efforts go after the experience gained from this one. Edit - Added this up from the numbers given in the individual Kickstarter rewards, but the total amount raised and total amount of backers doesn't tally with the numbers given there. Still, the same conclusions can be drawn. Last edited by Les; 10-09-2013 at 04:03 AM. |
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#6
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And he's right. The people who won't invest in new projects because they're 'spoilt by the number of flyables in modded IL2' are killing the genre. |
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#7
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That's right Dutch, I was making a comment on your post.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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So in actuality DT's work is a very good sells promotion for IL-2 BOS. |
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#9
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Breaking news suggests that luthier and RRG have left DCS WW2 development and ED are taking over from here on.
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#10
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Any "NEW" news?
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