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#81
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er... damn. thanks for clarifying major. my apologies slipball, and you're right.
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#82
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apologies if i misunderstood!!
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#83
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Not sure exactly what Slipball meant, I thought he was referring to the lack of backers and/or the amount pledged.
Was looking at the numbers - $158897 Kickstarter total, divided by total amount of backers (2553) = $62.23 on average. Number of (above the average) backers pledging $65 or more - 628. Averaging $135 per backer. Number of (below the average) backers pledging $60 or less - 1858. Averaging $36 per backer. So, theoretically - If all 2553 backers had pledged the higher $135 average it would have raised about $344655. And if all 2553 backers had pledged the lower $36 average the Kickstarter would have raised about $91908. I guess that's just the way it is. A smaller amount of people give more, while a larger amount of people give less. And combined, they get over the line. I think there could be a case for saying, once it's all added up, people at a certain lower pledge level shouldn't get the rewards that their total amount of pledges didn't actually reach. But it's not something I really care about personally. The low-ballers might be getting a better bargain than others, but the whole thing still would have failed without them, so...whatever. Imo anyone who pledged less than a couple of hundred dollars is still getting a good deal. That's less than $40 per plane for five DCS:WWII planes (not including the free to play one), at least one new EDGE map to fly in, hard-copy manuals, or DCS:World planes, or other extra's. Even the higher pledge levels are still good value if you want their associated rewards. Will be interesting to see how future fund-raising efforts go after the experience gained from this one. Edit - Added this up from the numbers given in the individual Kickstarter rewards, but the total amount raised and total amount of backers doesn't tally with the numbers given there. Still, the same conclusions can be drawn. Last edited by Les; 10-09-2013 at 03:03 AM. |
#84
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And he's right. The people who won't invest in new projects because they're 'spoilt by the number of flyables in modded IL2' are killing the genre. |
#85
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I'm happy to help them out in any way. I feel immensely indebted to Oleg and Ilya and team for all the hard work they put into the IL2 series, not to mention the free content and free updates that they generously dealt out. How many planes did we end up with in the 1946 series? Lots anyway (plus new clouds, ground-effect, cockpits, increased view distance, new 'SoW' FMs loaned from the then upcoming CoD project, water=3, etc.).
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#86
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There's also a third group of people. The ones who:
a) enjoy WWII combat flight sim; b) have desire to spend their own money on it; c) are (un)fortunately familiar with history, development pace of ED universe products and the way ED communicates with its customers, thus, are also a bit reluctant to carelessly falling for another mumbo-jumbo of poorly backed promises (some similarities to CloD development are also visible). My advice to this new project management: set realistic initial goals, realistic initial development timetable, post regular, honest updates and the money WILL come. This is how every competitive business usually works. The sooner Russian game devs accept this, the better for all of us - devs and customers. And maybe they do seem to be getting there indeed, judging from recent posts on ED forums. |
#87
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That's right Dutch, I was making a comment on your post.
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#88
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anyone knows what has become of this?
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#89
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all updates, probably only visible if you are a backer...: https://www.kickstarter.com/projects...ope-1944/posts
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#90
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Wow. At least the newest post sounds suspiciously like CoD 2 years ago
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