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#1
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Hi R@S and everyone,
It is a great mod played a lot with 1.8 but I am having problems with 2.0 with patch 3. I finished the boot camp and tried to move once you leave to the map screen. As soon as I hit unpause button the game crashes. I did the reads only and reinstall tricks but did not work. I started another character and finished a level of EoW. If I choose to not continue to second level and go to map I have the same crash as soon as I hit unpause - to move away so that I can enter the town again-. I seem to travel fine without these campaigns. Any suggestions ? - never had such problem with the previous version. Here is the dump log: Log started at 31.07.2013 19:45 00:00.000 INFO [0] .\ProjectE6.cpp (410) Application version: 1.11 Build 286 00:00.068 WARNING1 [0] .\local.cpp (24) !LocalTextArray[ID] 00:00.068 ERROR [0] .\Parser\TextParser.cpp (683) Error parsing : '' found, int expected 00:00.125 INFO [0] .\Main3dDevice.cpp (37) 3D device created - Ok 00:00.248 INFO [0] .\SoundSystem.cpp (122) Creating and initializing audio system succeeded 00:01.769 INFO [0] .\Fx\effmanager.cpp (190) Creating and initializing audio system... 00:02.202 INFO [0] .\ZApp.cpp (847) Entering main program loop... 00:11.348 ERROR [1] .\Parser\TextParser.cpp (683) Error parsing : 'WillBeHit' found, int expected 00:11.348 WARNING1 [0] .\CameraPos.cpp (115) false 00:52.729 INFO [0] .\Writer\TextWriter.cpp (56) Overwriting read-only file: GameComplexity.e6c 01:04.058 INFO [0] .\LoadGame.cpp (834) Loading saved game: Saves\bitti galiba.286.azp 01:05.104 INFO [0] .\Engine\World.cpp (427) Loading world 'Media.pack\RANDOM_24' 01:17.054 INFO [0] .\LoadGame.cpp (1209) Game loaded. >----------------------------------------------------------- > Exception C0000005 at 0x0059C217 >-------------------- Call stack --------------------------- E6.exe 0x00400000 0x0059C217 E6.exe 0x00400000 0x005ADFEB ntdll.dll 0x77E00000 0x77E2E36C ntdll.dll 0x77E00000 0x77E2E36C E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x00697E84 E6.exe 0x00400000 0x006BD70A E6.exe 0x00400000 0x006A39B2 > Crash dump successfully saved to Log\2013_07_31_19_45.dmp Thanks all in advance |
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#2
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Sorry for extra post but I was also wondering if Ecomod is dead or playable with latest BSM
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#3
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What's "Ecomod?"
I broke down at the ultra cheap price for Jagged Alliance: Back in Action, and I have to say, that thus far, even with the Combat Evolved mod installed, I'm not impressed. The AI's capabilities are suspect to me. Sometimes they snipe at me from halfway across the map with handguns. Pretty impressive! I'll just have to have patience till the next update for BSM is released, but when it comes to tactical gaming, it feels like I'm in a desert, and the only oasis I can think of is BSM. |
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#4
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Looked up Ecomod.
I love the sounds and the looks of it. The problem? It's no longer available at its developer's website. Would anyone be so kind as to post a link to a working download here, or perhaps R@S, you wouldn't mind hosting it at your site as well? |
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#5
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Hi R@S, thanks for making such a great mod for 7.62.
I can't imagine playing the game without it. Just a question though, I was using the 12 merc gui mod with BSM, I noticed that when I have saves with above 6 mercs in the party, the date of the saves would be written as 'ealthy'. Is this normal? And would there be any problems with the saves? |
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#6
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@kyosuke:
This is normal. I play with 8 guys in my party and got no problems with the saves. @ R@S: are there any news about the next version of the blue sun mod? I hope the next release will come soon. |
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#7
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I hope someone still around.
I finally reinstalled this game just because of this mod. for some reason, I never did find out about this mod. Anyway, I think my McAfee antifvirus hates the bluesunmod.exe file. It keeps removing this file claiming its a trojan virus. Anyone else encountered this problem? |
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