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#1
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There are only some minor changes, mostly fixes but a few new things as well. For those who has the final beta there's some new weapons and a new car. But I recommend you finish your current game before you start a new one with the latest version.
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#2
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I went ahead and did it anyway.. just so i can update the next thing i want to release in a few minutes.
bye bye old savegame.... Last edited by MoreDread; 05-18-2010 at 12:51 PM. |
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#3
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I think there are already enough items of normal specs. The game simply calls for stats improving items and some new mods or techs to guns. You know e.g.:
ski mas(+10stealth), night_ops_outfit (+80 stealth and silent movement at night), Targeting system built in helm (+20 to accuracy when shooting w/o scopes), surgery kit (req: medic 75+, heals lost/blacked out health), statis injector(req.:medic 60+, 50% chance of revival of recently fallen member-% dependant on med skill, aplicable only within 3 minutes since the merc was shot down), camo blanket (when used the merc hides under the camo blanket, +200stealth/near invisibility, is droped off if the merc moves), flask of water with pipes (cant figure out a world for it, simply a flask with pipes which would go from the flask to mouth and make the flask useable at any time directly from belt menu 'drink' endurance gain would be like 75%, cuz it would require more time to drink enough water to fully refresh the soldier but u dont need to put away ur gun), Radio backpack (call for heli backup-start video heli flying in and shotting its eggs down-end of video, 15%chance per enemy unit to drop dead=hit by the gun from the heli) call for ur guys at your base to come and get all eq. looted-items will be amde accesible at your crates at your base), call for available reinforcement(opens the possibility for real wide warfare battles) from the area, both your own or your alies, %30 percent chance that someone will come for assist depending on your status in the world, during battle it is useable only once, else it is useable every hour - i would like this to also work for enemy patrols-simply it would be important to shot down the radio guy, before he calls reinforcements/for balance he will call them only if the battle seems to be lost and not directly from the start). Treasure map fragments (sometimes to eb found on dead bodies, getting a set would open a new location on map, where something good can be found). gas masks and gas grenades /upon arming a really wide area will cuz all units within to lose heatlh depending on the agression of the gas). medics vest (+15 to med, skill), gunners vest(overall weight caried is reduced by 40%, allowing to cary more ammo without endurance and speed losses-restricts vest and backpack only to ammo,everything else is droped off and cant be put in/against spoilers). medic uniform(req.: no gun equiped, -35% to acuracy and lesser threat of atackers of the merc with this uniform, not aplicable on bandits as they dont give a f, about red cross ideology), flares/flare guns(req.: ownage of base with heliport and pilot, or nearby ally army base, creates a sector leaving zone, with 30sec cool down for alowance of evac, call for emergency evac can be also an option of the radio backpack) thermo gogles: see all enemies in front of you (e.g. 50yds range) ignoring walls and heavy cover or stealth outfits. outfit with leg support (like an unifrom, decreases energy drain from running and moving) outfit with arms support(decreases energy drain from having ur gun in ready-to-fire stance) outfit with body support (additional protection from explosions pulses also can help merc to withstand a hit which would normaly cuz him to drop down) headset (special inventory item, req.:activation and assignement to soldier from the special items pack in inventory-all units with acivated headsets share enemy intel=one spots an enemy, everyone is aware of it and can shoot on it even if its not in visual contact-good for hitting enemies behind covers or doors=one unit spots-other blind shoots on its reported position-no more enemy-out-of-sight notifications when the f....s move behind trees and so on. heart beat sensor-inventory activated, shows location of enemy units on mini-map (good for the last units search). satelite scan(req.:backpack radio or something similar, scan area for hostiles - needs to be payed for afterwards at some guy in town(cia representative or something similar otherwise problems will ocure), scaning takes like 40secs and afterwards shows all units on map for 1-2 minutes depending on reputation of main char. by the provider I guess some are easy to implement and soem are harder, ut still doable, but quite time consuming. Maybe at least i inpired someone. got more ideas but that would made this too long to read. BTW.: R@S i gaved up on the tank programing, spent a lot of time texturing it but i simpy cant make it to fire correctly. Controls were arrow based so u had to mvoe it manualy, but it simply stucks in terain too much, mainly cuz the trees are indestructible. OMG. Also i got my nerves off when trying to animate characters to enter , leave it-omg had a friend working on it, but looks like we took more than we could handle. Items simply miss to much useable parameters to make it all work so we gived-up with this. started our own project, from the scrap |
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#4
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![]() Download v0.2 Here (adds a female version) it has the camouflage effect of the sniper camo suit. it also contains the ski mask head and instructions on how to use it. additionally it upgrades the vendors in puerto viejo and all barmen around the country to sell the new uniform and nightvision goggles right from the start of the game. rico reyes in cali cantinos now randomly sells all uniforms that are in the game. this is an addon to the Blue Sun Mod 1.01 any attempt to use it without BSM or the wrong version of it might severely damage your game so be warned! Last edited by MoreDread; 05-18-2010 at 03:51 PM. |
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#5
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DO NOT DOWNLOAD THE UNOFFICIAL PATCH 1.06!!
When i extracted the patch from the .rar file, my anti-spyware/adware program (Spybot-S&D) detected malicious content within the patch files! The file is infected with a malware called "Fraud.DesktopSecurity2010", instructions on how to remove it can be found at the official Spybot-S&D forum: http://forums.spybot.info/showthread.php?t=55102 Edit: False alarm, folks. Last edited by Shapecharge; 05-19-2010 at 11:55 PM. |
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#6
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aww shucks, my evil plan to infect my good friends with a bad thing has been foiled. Just kidding
'Tis a very weird thing. Even if spybot reports that issue, there's no "Fraud.DesktopSecurity2010" anywhere to be found. My best guess is that it's a false positive, it's likely since the new archive includes a bat file and those are notorious for causing false positives. But I could be wrong, a confirmation from others would help. Like, has anyone found the "Fraud.DesktopSecurity2010" on their computers after installing the patch? |
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#7
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Quote:
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#8
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Oh yes ! when i complete my game i noted this, but i do not like new features it is difficult to use it to compare with old features. But i like graphics, stunts and level of this game. |
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#9
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@ R@S: Do you have any news about the next release?
The Blue Sun Mod 2.0 is so great |
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#10
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Quote:
In the meanwhile, I recommend you play the game again with the latest patch. It has a few really nice additions making it worth your time, along with a few fixes. BSM 2.0 Patch 3 You need to start a new game after you have extracted the patch files to your game folder. There are a lot of changes and additions to the code that makes this a must. Here's a list of some of the changes and fixes in Patch 3: New features: All uniforms give camo bonus Added Personal Kill Counter Added Merc Level Up script Updated enemy inventories Updated Bank Clerk script Updated Base Mechanic script Updated Player Class script New rewards for the Evolution of Weapons campaign Many weapons has gotten updated skins. Player Classes has been changed, as has class equipment More information in the Killbook screen All cars can be upgraded, but only once. StartCGL can be set in BlueSunMod.ini Fixed: Item names in shops Sound FX when bullet hits unknown material Fixed car names in Killbook Added Big AP Ammo Boxes to Bobby Ray's inventory. Fixed attachments for Grand Power K100 mk6 Lowered price for newly added ammo Dr. Q's dialog fixed New things: Saiga-12K Automatic(Uribe only) Sniper Karabiner 98k (7.62x54mm) from Nat_Crelk HK MC51 (7.62x51mm) Benelli M4 Super 90(Pablo Rodriges only) MP5A5 mod(Pablo Rodriges only) FN FAL 50.63(WR)(Pablo Rodriges only) Dragunov SVD-S (7.62x39mm)(Pablo Rodriges only) HK G36 (6.8x43 mm)(Pablo Rodriges only) AKMSN (6.8x43 mm)(Pablo Rodriges only) SA Vz.58 (6.8x43 mm)(Pablo Rodriges only) Big Ammo Box (500/6.8 SPC FMJ) Big Ammo Box (500/6.8 SPC AP) Since you are one of the guys I know have played the game for years, I highly recommend the new StartCGL setting in the BlueSunMod.ini. Set it to 7 or higher before you start a new game and the earlier parts of the game feels a little different than what you're used to. And I'm glad you're enjoying our work, it's been fun working on it for the past 4 years. Have fun R@S |
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