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#1
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I have some IA problems too in my single player Pilot Career before 4.11 AI was pretty good to compare to 4.12 because I am a luftwaffe Stuka pilot and when I take of and get in position back of the flight leader for formation flight others ( I am number 2 generally in formation ) other Stukas always collide with me number 3 always wants to take my place in formation and collides me in air and destroys me in mission on my way is there any way to correct this AI behavior ? if I change position and let him took my place and when I activate the autopilot my plane automatically heads to get in formation where #3 is flying and colliding again.
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#2
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Is it possible to set a flight of 4 AI planes to spawn on the CV deck and then take off?
When I attempted to do so, the 4 AI planes do spawn on the carrier but always in the default formation (diamond). Planes 2-4 have wings folded, which they promptly extend and start engines. However, only plane 1 actually takes off. Planes 2-4 remain at full power on deck. I think the carriers island structure is causing a collision interference and thus they don't continue with the launch cycle. I also tried this with a flight of 2 AI planes and get the same results. I could spawn flights of 1 AI at 1 minute intervals and have them circle until a flight is airborne, but the number of waypoint legs around the CV would be large and rather cluttered. Any pointers greatly appreciated. This may be something only a Flying Nutcase video could solve. I really miss his videos. |
#3
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I'm not having any issues such as you described. Maybe you can post the mission you are having problems with? Aviar
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#4
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To expand on the issue I'm having.
First, for IJN side; I have been able to get A5M, A6M2-21, and B5N2 to spawn a flight of 4 and take off ok. For U.S. side, I've been able to spawn a flight of 4 F2-A2 buffalos and they take off in pairs even clipping through the island superstructure. But, a group of 4 devastators will not launch except for plane 1. I even tried a different CV, shifting from SARA to LEX. I'm sure it is a user problem vice IL-2. Here are the files. It's just a simple set of tests for launching AI from CV, assigning fighters to escort bombers, then landing them back on the CV, vice a well thought out mission. https://www.dropbox.com/s/ur0dw4viei...oralseatd1.mis https://www.dropbox.com/s/8jesnwpvi4...td1.properties As a test, I also tried placing TBM-3's on a generic IJN CV and they won't launch from it either regardless of 1, 2, 3 or 4 planes in the flight. Last edited by KU_Rigamortis; 07-21-2013 at 12:49 AM. |
#5
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I tested the mission. The problem seems to be with the TBD-1. I tried using other 4-plane flights and they all took off fine (even the TBM-3). I tried the original mission in 4.11.1 and it worked fine. I would say there may be some kind of bug with the TBD-1 in 4.12. It should be reported. *BTW, when you create landing waypoints on a carrier, don't forget to 'Set' it to the carrier, like you do with the takeoff. Yours were not done correctly. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#6
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Aviar,
Thank you for looking at this, and for the tip on setting the landing carrier. I never considered that point, and you're right the planes land on either carrier within the home base circle. So I did some more testing and did eventually get the TBD-1 to launch 4 AI from the flight deck. 1st). U.S. CV Saratoga, I noticed that if the ship is within range of an enemy with her main guns, the guns traverse over the flight deck. I had 4 AI F4F-3's take off and plane 1 clips the forward gun mount destroying both the first plane and the gun. The 3rd plane to takeoff also hits the destroyed gun and flips into the air and crashes. Is it possible that the TBD-s sensed an interference with the gun and refused to launch plane 2, thus holding up plane 3 and 4 ? 2nd). I placed the generic CV with 4 TBD-1, 40% fuel, and a torpedo. Alongside it I put the IJN shokaku (making her same side) again with 4 TBD-1, 40% fuel, and a torpedo. On both ships the TBD-1's take off ok. So it may well be user error as I suspected, Although I will have to keep the Saratoga farther away from enemy ships as she has a long range with her main guns. |
#7
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You're 100% sure you got all 4 TBD-1's to take off? I couldn't get them to take off no matter what I tried. Can you post the mission where you got this to work? Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#8
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a=first flight , b= second flight 1a 2a 3a 1b 2b 4a In 4.12 it happens often that 4a and 1b collide because wrong group formation is selected. It should be better in 4.12.1 but how many changes in formation code will be necessary is yet to be seen.
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