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#1
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I always tend to think that if people request things that are already there, they don't really miss whatever they are requesting. |
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#2
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Hehe! "BUZZ"
EDIT: Ahhh, I start to think, he is talking about QMB. Sorry, the quick missions are based on templates, which brings its restrictions and reduces the choises to a minimum. Thats the reason, why there is a FMB.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible Last edited by EJGr.Ost_Caspar; 07-02-2013 at 04:50 PM. |
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#3
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But, are there any plans to: a) tell us what those sub-qualities are (e.g., in campaigns), b) allow mission builders to set those sub-qualities? |
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#4
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I know it can be done in the FMB but I am talking about the QMB. Just a simple Rook,Average,Vet,Ace setting in the QMB with the more detailed settings left to the FMB. If this is already possible then by all means please enlighten me.. I stated in the other thread that you are referencing that I was referring to the QMB.. Precisely what I am referring to... ! Thanks... Too bad.. are you sure it is not doable for individual AC in a flight.. we can set the flight AI.. maybe this can be extended to the individual plane in a flight level.. If not so be it.... but between you guys and the modders some amazing things have happened in this sim over the past 5 years.. things we only dreamed about in 2005.. so perhaps.... Last edited by Bearcat; 07-03-2013 at 02:17 AM. |
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#5
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Another great feature that is AI related that I have noticed.. If you have say 4 flights.. as each flight gets wiped out they disappear from the command line when you TAB so you can get a good picture of what you have left if you loose track with all the screaming.. ('M takin hits!! YAAAHHHHHH!!)
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#6
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Its a bit more realistic though, to call for someone and don't get an answer.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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Agree. One of the stupidest things in game design is that, often, not enough uncertainty is given to the player.
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#8
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Absolutely..
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#9
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[ja0101] Planes 3 OnlyAI 1 Skill0 2 <-------- Plane 1 Skill Level (Veteran - 2) Skill1 1 <-------- Plane 2 Skill Level (Average - 1) Skill2 3 <-------- Plane 3 Skill Level (Ace - 3) Skill3 0 <-------- Plane 4 Skill Level (Rookie - 0) If we did get this feature another thing I would like to see done with it is to incorporate a Random feature for you to pick too. In the Gui you would see this for a dropdown list. Rookie Average Veteran Ace Random The Random feature could be a straight 25% for each of the 4 options (Ace, Veteran, Average, & Rookie) or it could be truly random depending on the programming difficulty. I understand what needs to be done but I definitely don't have the technical ability to accomplish it. Wheels Edit: I rearranged the skill level order in the above part of the post to match how the list order is currently presented on the main QMB Page. If an individual skill level for each pilot was to be implemented the individual skill level would need to be set up in the "Advanced Setup" section of the QMB. The was the original list for this post but it doesn't match what currently exists in the QMB which could create confusion for the player. Ace Veteran Average Rookie Random* (The Random option is my "Wish" addition for the list since it is not available at this time.)
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Cheers Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA Last edited by wheelsup_cavu; 07-04-2013 at 04:20 PM. |
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#10
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I have come to the point where I just don't think there is much that these guys can't do at this point and looking at what you posted and at the .mis file for one of my 4 vs 4 QMs..
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