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#1
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In standard missions, in 4.7 (in particular, US missions on (Wake island? Midway island?)), I get planes spawning into planes that are already on the runway, and planes *2 being destroyed.
It's not realistic, and it's not good enough, but it is IL*2 1946 as it exists. If someone wants to fix this, that would be good. Currently, I'm not registered with anybody outside 1C (and a few entirely unrelated others), and I'm not likely to extend that in the context of IL*2. I have expansions up to 4.9 that I could install, but if they're buggy and need fixes that I don't yet have then I'd rather not bother. |
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#2
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One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
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#3
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ooo, nice one! didnt realize that!!
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#4
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Quote:
Wheels
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Cheers Wheelsup_cavu ![]() Lock N' Load - Time lapse build of an F/A-18 Super Hornet March Field Museum Pics-Riverside CA |
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#5
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Quote:
Can someone please post a mission with an example of this working so I can correctly understand?
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Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
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#6
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Code:
[MAIN] MAP Net6Island/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] usa0100 [usa0100] Planes 1 Skill 1 Class air.A_20C Fuel 100 weapons default [usa0100_Way] TAKEOFF_004 13162.99 16312.14 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13270.97 16310.50 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13274.79 16256.43 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13302.64 16230.22 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13595.34 16231.86 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13885.31 16516.37 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13947.02 16464.49 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 14015.82 16519.64 0 0 &0 TRIGGERS 0 0 20 0 TAKEOFF_004 13983.60 16545.31 0 0 &0 TRIGGERS 0 0 20 0 [NStationary] [Buildings] [Bridge] [House]
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#7
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Quote:
Now I understand.
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Flights of Fancy The Real Deal Battle Over Britain Two Little DUCs , Battle Over Britain Redux |
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#8
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Maybe one of the TD members can chime in on this. I'm not sure if this is a bug or intended programming.
I wanted to Taxi an AI plane to a particular waypoint and then use the Delay setting to have it sit there for a set time before moving on to the next waypoint. In the screenshot, you can see that I have set a Delay of 2 minutes for the second waypoint. I also set the same Delay for the third waypoint. However, the waypoint Delay setting for a taxiing plane seems to have no effect. Once a plane started rolling, it ignored the Delay setting at all subsequent waypoints. So if it's not a bug, I was wondering why the Delay setting would be there if it has no function? (I understand the Delay setting in the INITIAL waypoint is there to command the plane/flight to start it's engine(s) and begin to taxi.) Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 08-03-2013 at 06:56 PM. |
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#9
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I think its there just for the initial delay.
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