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#1
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From the 4.11 guide, AI spawns in coop need to come with "AI only" option checked to make use of stationary planes. Was it enabled in your mission? If not, does it work if you enable it?
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#2
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Quote:
No, none of the planes were designated as 'AI Only'. I understand what you are saying. (The mission was just a small test to see how the 'Taxi to Takeoff' feature works in a coop environment. The four planes were all meant to be flyable by a human.) However, 4.11 did not have a 'Taxi to Takeoff' option. This would make it necessary for AI-controlled planes not occupied by a human (in a coop) to be automatically placed on the runway. Otherwise, they would just attempt to take off in a straight line from their spawn position. I understand all that. But now in 4.12, we have the 'Taxi to Takeff' option. An AI that spawns in, say a hangar, will not simply take off in a straight line. It can be assigned taxi waypoints to the runway where it can safely take off. So to me, it doesn't seem unreasonable to wonder why the AI-controlled planes in the 4.12 coop mission I described are not following their assigned taxi waypoints. Aviar
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#3
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Hardly unreasonable, but not implemented that way. Maybe something to do for 4.13.
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#4
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There is a lot of testing with this new feature.
If spawn position to close to something opposite, or planes positioned to close, they wont start. Only start normal possible, no pairwise or other, no waiting for allignment (or I have not found out yet) Starting from spawn point directly towards spawn nose position If you command "cover me" I need at least two starting points on a runway or the AI starts in "some" direction as soon as entering the runway. Last edited by SPAD-1949; 07-01-2013 at 01:56 PM. |
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#5
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In standard missions, in 4.7 (in particular, US missions on (Wake island? Midway island?)), I get planes spawning into planes that are already on the runway, and planes *2 being destroyed.
It's not realistic, and it's not good enough, but it is IL*2 1946 as it exists. If someone wants to fix this, that would be good. Currently, I'm not registered with anybody outside 1C (and a few entirely unrelated others), and I'm not likely to extend that in the context of IL*2. I have expansions up to 4.9 that I could install, but if they're buggy and need fixes that I don't yet have then I'd rather not bother. |
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#6
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One thing that I didn't saw mentioned yet.You can make path on the airfield with taxi to takeoff waypoints only and create some traffic on the field. When plane reach last WP it will be considered as landed and stay there.
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#7
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ooo, nice one! didnt realize that!!
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#8
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Wheels
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#9
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Can someone please post a mission with an example of this working so I can correctly understand?
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