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#9
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In the meanwhile, I recommend you play the game again with the latest patch. It has a few really nice additions making it worth your time, along with a few fixes. BSM 2.0 Patch 3 You need to start a new game after you have extracted the patch files to your game folder. There are a lot of changes and additions to the code that makes this a must. Here's a list of some of the changes and fixes in Patch 3: New features: All uniforms give camo bonus Added Personal Kill Counter Added Merc Level Up script Updated enemy inventories Updated Bank Clerk script Updated Base Mechanic script Updated Player Class script New rewards for the Evolution of Weapons campaign Many weapons has gotten updated skins. Player Classes has been changed, as has class equipment More information in the Killbook screen All cars can be upgraded, but only once. StartCGL can be set in BlueSunMod.ini Fixed: Item names in shops Sound FX when bullet hits unknown material Fixed car names in Killbook Added Big AP Ammo Boxes to Bobby Ray's inventory. Fixed attachments for Grand Power K100 mk6 Lowered price for newly added ammo Dr. Q's dialog fixed New things: Saiga-12K Automatic(Uribe only) Sniper Karabiner 98k (7.62x54mm) from Nat_Crelk HK MC51 (7.62x51mm) Benelli M4 Super 90(Pablo Rodriges only) MP5A5 mod(Pablo Rodriges only) FN FAL 50.63(WR)(Pablo Rodriges only) Dragunov SVD-S (7.62x39mm)(Pablo Rodriges only) HK G36 (6.8x43 mm)(Pablo Rodriges only) AKMSN (6.8x43 mm)(Pablo Rodriges only) SA Vz.58 (6.8x43 mm)(Pablo Rodriges only) Big Ammo Box (500/6.8 SPC FMJ) Big Ammo Box (500/6.8 SPC AP) Since you are one of the guys I know have played the game for years, I highly recommend the new StartCGL setting in the BlueSunMod.ini. Set it to 7 or higher before you start a new game and the earlier parts of the game feels a little different than what you're used to. And I'm glad you're enjoying our work, it's been fun working on it for the past 4 years. Have fun R@S |
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