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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-17-2008, 04:25 PM
LEXX LEXX is offline
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JG27:: [quote]for any particular mission what keeps track of it during flight? [/quot]
My guess is the "in flight" part is a normal combat flight sim Damage Model you have been using for years. Long term Wear is carrying over some damage modelling after the "in flight" part stops.

JG27::
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Once you bring up questions that things are considered not all being equal the other guy will tend to blame his ride rather than his poor decisions during a fight.
Weak anonymous public server communities that depend on accusations of cheating should not be allowed ANY features of air war simulation -- restrict them to Default skins for example, no skin modding allowed, and no Wear modelling simulated.

Only strong online communities that know social behavior should be allowed to use deep air war simulation features, along with offline players who pay Oleg's bills, unless Oleg takes onliners into Pay-To-Play.
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  #2  
Old 09-17-2008, 05:13 PM
Thunderbolt56 Thunderbolt56 is offline
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1. I thought it was already stated (by Oleg himself...last week) that the AI would use the SAME flight model as the human flyable aircraft will use.

2. It's already been stated that there will be a considerable number of quality settings that will be simply unrealistic to use at playable frames upon initial release.

Speculate and debate, but these things have already been addressed.
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  #3  
Old 09-18-2008, 04:22 AM
WTE_Galway WTE_Galway is offline
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Quote:
Originally Posted by Thunderbolt56 View Post
1. I thought it was already stated (by Oleg himself...last week) that the AI would use the SAME flight model as the human flyable aircraft will use.

2. It's already been stated that there will be a considerable number of quality settings that will be simply unrealistic to use at playable frames upon initial release.

Speculate and debate, but these things have already been addressed.
The second point is still true in IL2, if you start to get build too many massed bombers into a mission frame rates will plummet.

So long as I am able to program how much coffee the AI pilots had that morning I will be happy
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  #4  
Old 09-18-2008, 06:17 AM
LEXX LEXX is offline
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BadAim::
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Are you freaking serious? Really? How pray tell, do you propose to implement this? Perhaps we should have sim thought commisars. Yeah, that should do.
I'm sincere, serious, and even severe.
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  #5  
Old 09-18-2008, 03:35 AM
BadAim BadAim is offline
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Quote:
Originally Posted by LEXX View Post
Weak anonymous public server communities that depend on accusations of cheating should not be allowed ANY features of air war simulation -- restrict them to Default skins for example, no skin modding allowed, and no Wear modelling simulated.

Only strong online communities that know social behavior should be allowed to use deep air war simulation features, along with offline players who pay Oleg's bills, unless Oleg takes onliners into Pay-To-Play.
Are you freaking serious? Really? How pray tell, do you propose to implement this? Perhaps we should have sim thought commisars. Yeah, that should do.
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