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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Tiger::
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But the AI planes have to have some "wear" modelling, at least at a simple level, or the whole idea is a disaster. |
#2
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Furthermore they will need to really have the same FM/DM as player or offline experience will be severely crippled. ![]() |
#3
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FM means squat if the AI isn't programmed to use it, either used right or wrong according to AI pilot skill modelling.
I made an FM for The StrikeFighters. Hardcore, realistic and all that nonsense, and the AI didn't know what to do with it. So I had to dumb it down, big time. I still have the "hardcore" version, so maybe I can use it for player plane, but with a player plane wingman or flight, forget it. |
#4
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oh yeah, and to continue my Yeager kick I've been on...
"Its teh player, not teh flight model' ~Chuck_Yeager if he was born decades later and grew up with The Sims. |
#5
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I wonder how performace will be altered for older planes.
Less Power? rough running? More chance of a breakdown? Harder to start? More likely to overheat? Run out of oil quicker? Smokey exhaust? As an aside, I've just upgrade my PC a month or two ago and I'm already going through what I'll need to upgrade for Bob in year or so's time! I think my wife will be unimpressed! |
#6
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Of course, some planes were known to be 'lemons' - and, sad to record, were parcelled out to inexperienced replacement pilots, based on the callous but logical assessment that the best equipment should go to the best pilot.
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Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#7
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After reading several posts about wants and ideas just keep in mind guys Oleg and crew only have so much processing power to aim for at the momement. The more detail the more time it takes to develop and the more we will have a FPS hit.
Only in the last few years are we seeing IL2 in it's highest settings. For the longest time it wasn't even worth running in Perfect mode. I'm sure when BOB is released they will be aiming for the Middle System of that time and I'm sure it will look quite a bit better than what we are used to however I have a feeling we aren't going to get all the goodies with the current Tech. That's how these sims scale over time. So all this talk of FMs offline online AI versus human will all be a compromise. That's just what it is. So the more threads I see about wanting AI to have the same abilities as Humans during a fight the less planes we are going to see over the Coast. Same goes for all the other details that have been brought up. Game Developers Focus on Core Elements of the game and Game Play IMO is paramount. Features like weathering and less performance over time are really neat and they can add to the immersion. I would love to see a COOP dynamic Campaign mode that supports 1000s players. I don't think it's really a goal or realistic at this time. Rant off |
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