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  #261  
Old 12-31-2012, 04:51 PM
Fjordmonkey Fjordmonkey is offline
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Originally Posted by raaaid View Post
well if were gonna ask for our rights as customers some of my end info:

i always run on minimun i wont take less than 60 fps

one year ago both rof and clod used 20% of graphic resources at 70ºC

now clod in identical settings runs at 95% resources and 99ºC which shew totally safe so far

so now i can run clod on medium to high setting at decent fps with my cheap system but the games death

i wont get conclusions but software hardware collusion comes to mind

well dreaming on how about giving for free a game better than the ones in the market(i hope it becomes so with facetracknoir), yeah im a dreamer, damn printed litle papers
Sense, you make it not. Then again, that's quite normal for you.
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  #262  
Old 12-31-2012, 04:53 PM
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raaaid raaaid is offline
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Originally Posted by Fjordmonkey View Post
Sense, you make it not. Then again, that's quite normal for you.
well this is experienced facts:

i always run on minimun i wont take less than 60 fps

one year ago both rof and clod used 20% of graphic resources at 70ºC

now clod in identical settings runs at 95% resources and 99ºC which shew totally safe so far

so now i can run clod on medium to high setting at decent fps with my cheap system but the games death


i admit the longer i writte the more volatile my mind becomes so you can ignore the rest
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  #263  
Old 12-31-2012, 04:55 PM
Bearcat Bearcat is offline
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Originally Posted by bongodriver View Post
Because 1C lost it's nerve, the bad vibes people like you were pushing around made them lose confidence, and all they care about is making money.....not giving you the perfect co-op GUI, but Luthier seemed to want to please everybody and was forced to waste huge amounts of time, I mean WTF did we end up with an SU-26 for? that was Olegs promise.

Anyway, you can't educate pork so I'm pretty much done trying, I'm off to work in a minute so I'll wish you all a happy new year from somewhere in Italian airspace.
I can't help but wonder what effect if any the cracking of IL2 and subsequently CoD had to do with any of this..
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  #264  
Old 12-31-2012, 05:05 PM
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furbs furbs is offline
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Originally Posted by bongodriver View Post
Because 1C lost it's nerve, the bad vibes people like you were pushing around made them lose confidence, and all they care about is making money.....not giving you the perfect co-op GUI, but Luthier seemed to want to please everybody and was forced to waste huge amounts of time, I mean WTF did we end up with an SU-26 for? that was Olegs promise.

Anyway, you can't educate pork so I'm pretty much done trying, I'm off to work in a minute so I'll wish you all a happy new year from somewhere in Italian airspace.
Happy new year!

To be continued...
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  #265  
Old 12-31-2012, 05:06 PM
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bongodriver bongodriver is offline
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Originally Posted by Bearcat View Post
I can't help but wonder what effect if any the cracking of IL2 and subsequently CoD had to do with any of this..
I don't think COD is quite cracked....maybe in time, someone simply found the basics of modifying the game but AFAIK theres not progs to handle mesh editing for COD etc, but to be honest I think the cracking of IL2 and it's subsequent modability is what has sustained sales for so long, I don't know why flight sim developers are so affraid of giving the tools for user created content, just about every other type of game does it.
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  #266  
Old 12-31-2012, 05:16 PM
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furbs furbs is offline
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Originally Posted by carguy_ View Post
I see another theory supported by...what exactly? Care to elaborate? Is there a chance, maybe?
removed bullet decals, removed reflections, lowered textures, removed bullet hit effects, smoke visual distance lowered.

Can you show where they proved it could be fixed?
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  #267  
Old 12-31-2012, 07:51 PM
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SlipBall SlipBall is offline
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Originally Posted by furbs View Post
removed bullet decals, removed reflections, lowered textures, removed bullet hit effects, smoke visual distance lowered.

Can you show where they proved it could be fixed?

That's just it furbs, you want an engine that is capable/doing a lot of thinking...gives you a reason to do an upgrade when it becomes possible, not now maybe 2 years from now, as hardware comes along.
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  #268  
Old 12-31-2012, 09:06 PM
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Maybe Slip, but the sim for me ran the same with 1 plane sightseeing as in a big mission with 20+ planes, same stutter and FPS drops, which to me seems like its a code problem and not because lots going on under the hood.
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  #269  
Old 01-01-2013, 01:41 AM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by bongodriver View Post
I don't think COD is quite cracked....maybe in time, someone simply found the basics of modifying the game but AFAIK theres not progs to handle mesh editing for COD etc, but to be honest I think the cracking of IL2 and it's subsequent modability is what has sustained sales for so long, I don't know why flight sim developers are so affraid of giving the tools for user created content, just about every other type of game does it.
because idiots get into the nuts and bolts, like they did with CFS (near its end) and bugger it up for everybody... laser cannons and zero G 90 degree turns etc
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  #270  
Old 01-01-2013, 01:43 AM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by furbs View Post
Maybe Slip, but the sim for me ran the same with 1 plane sightseeing as in a big mission with 20+ planes, same stutter and FPS drops, which to me seems like its a code problem and not because lots going on under the hood.

its actually a tree problem with all those polygons choking the bus... it has been the same for every flight sim going
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