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Hello gents!
I have been out of the loop and apparently much more so than I thought. On a lark, I wanted to see how CoD was doing and have been quite shocked by what I'm seeing! Anyone care to enlighten me in regards to what has happened and/or is happening? From what I've been able to glean... -Cliffs of Dover was a financial failure and is no longer supported? -Like Oleg, Luthier has left? Was he fired? Did he quit Maddox Games? Is he involved in the upcoming sequel(s)? -Is the Korean project also dead? -What exactly is the sequel? I had heard of "Battle of/for/over Moscow" but now I'm hearing about "Battle of Stalingrad"? Which is it? Both? Neither? -Is Maddox Games involved at all with this sequel? -Ubisoft is out and 777 Studios will now be publishing, correct? Last edited by Necrobaron; 12-23-2012 at 09:40 PM. |
#2
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Once you leave, they say you can never go home
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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#4
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Official Announcement:
http://il2sturmovik.net/ FAQ regarding this merging of teams: http://forum.il2sturmovik.net/topic/...of-stalingrad/ Should answer most questions. Interestingly, this forum has gotten really quiet of late - even with BOS being well over a year away, and far as I know CLoD still runs for those that have it installed. I am somewhat surprised there is not more activity here. Guess most are mainly frequenting the new IL2 Sturmovik forum now.
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#5
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@ swiss: Where do you know from that luthier is doing something with imaging? Wasn´t that oleg?
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#6
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Q. Why was the Digital Nature engine chosen instead of the CLOD engine?
A. The Digital Nature engine is an advanced game engine that has been developed over several years and powers ROF with great results. Besides being relatively bug free and well-functioning, it has advanced physics, realistic flight-modeling, progressive damage modeling, complex ballistics, detailed environmental modeling, detailed terrain modeling and superb graphics rendering. Above all else it is more modular and flexible than the CLOD engine. It can even support different types of player vehicles from main battle tanks to giant robots. Using the Digital Nature engine will provide users with a well-functioning product at launch that can be brought to market fairly quickly. It can still be further enhanced in the future as needed. Q. Will BOS install over CLOD as promised by previous management? A. Sorry it will not, BOS will be based on a completely different engine and be a completely different product line. hahah
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Intel i486DX2 66mhz Diamond Stealth Video S3 Vesa IDE ultra ata 66 1.6GB 16MB 30-pin simm 4x cd-rom Sound Blaster 16 3.5' Floppy Drive MS-DOS 6.22 w/ windows 3.11 Last edited by sorak; 12-24-2012 at 08:37 AM. |
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![]() In fact I have no clue what the future of Ilya is, all we can hope for is he focuses on proj. Galba again. |
#8
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![]() but never mind. I also hope that we will hear somthing from Luthier sometime... Afaik, Oleg wasn´t fired but left on his own... (altough in many and probably this case as well, it is just a question of the point of view you have...)
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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![]() Now the real question left unanswered is, are Jason and Luthier on each others christmas card lists still....... |
#10
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Nothing happened. Literally!
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