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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-06-2008, 08:55 AM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by Chivas View Post
Hello Oleg

I know the Refueling and Rearming question has been brought up long ago, but I can't remember if you've shown much interest in modeling it. Pilots in the Battle of Britain sometimes flew 4 or 5 sorties in a day, maybe even attacking the same bomber stream as it flew back from targets. I've found the refueling and rearming feature very emmerive in other sims and miss that capability in IL-2. I know its possible to fake it and hit refly on-line and stay in the same mission, but I don't think its possilbe off-line. I've just started flying off-line again for the first time in years and can't remember, lol.


~Salute~

Chivas
Quote:
Originally Posted by Oleg Maddox View Post
Fuel rearm - will be. Repair - some sort.
http://forum.1cpublishing.eu/showpos...&postcount=116
  #2  
Old 09-06-2008, 11:24 AM
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Feathered_IV Feathered_IV is offline
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Hi Oleg, hope you are feeling better.

I'd like to ask if SoW will feature bailing out in first-person perspective?

The current style of Il-2 and previous sims is for the "camera" to jump to an external perspective - right at the moment of greatest immersion. It tends to destroy the atmosphere more than a bit. As I'm planning on getting shot down a lot, it's something very important to me!
  #3  
Old 09-06-2008, 01:32 PM
C6_Krasno C6_Krasno is offline
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Hello Oleg !

I got 10 precise questions about SoW from other simmers, I hope you didn't yet answer them...

-About the servers, you said that we'll "probably" got server dedicated softwares. Can you say if there will be one for coop ?
-In the FMB, could we get a tool to see easily the range of artillery, for ex. ?
-Will we be able to get in a coop after the beginning ?
-Will we be able to open independantly the oil radiator and the glycol/water radiator ?
-Will mission makers be able to define a probability for a plane to have a precise breakdown (hydraulic 5%, engine 10%, etc... ) ?
-Will we be able to set a reference pressure for the altimeter ?
-Will flares (red, green) from control tower be modelised ? For example, will a plane approaching for landing with gear up got a red one ?
-Will IA ground (or sea) objects try to avoid attacks (by scattering, for ex.) ?
-Will triggers in the FMB include some probabilities ? (a trigger which have 30% chances to work, for ex.)
-How many clouds layer will be modelised ?


And as a bonus if you don't mind, a more private one : Could you tell us what are the three features of which you are the more proud ?

Last edited by C6_Krasno; 09-06-2008 at 09:39 PM.
  #4  
Old 09-06-2008, 04:49 PM
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SlipBall SlipBall is offline
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So many great question's answered by Oleg...I hope that this put's end to concern of worried people, that SOW was cancelled.
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  #5  
Old 09-06-2008, 05:23 PM
csThor csThor is offline
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Originally Posted by SlipBall View Post
So many great question's answered by Oleg...I hope that this put's end to concern of worried people, that SOW was cancelled.
Give them a week ... or two. Then they'll be back to rattling teeth and nightmares.
  #6  
Old 09-06-2008, 06:48 PM
Tbag Tbag is offline
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@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
  #7  
Old 09-06-2008, 07:04 PM
wjc103 wjc103 is offline
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Oleg, thank you for the answer regarding muzzle flash (never thought about speed of camera frames, or powder issues).

Quick question: As you say ground AA guns will be playable, Will AA guns on naval/merchant ships be playable as well?

Last edited by wjc103; 09-06-2008 at 09:08 PM.
  #8  
Old 09-06-2008, 08:09 PM
C6_Krasno C6_Krasno is offline
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Quote:
Originally Posted by Tbag View Post
@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
Thanks Tbag I'll change for another !
  #9  
Old 09-08-2008, 11:25 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tbag View Post
@Krasno: I asked for the wing icing before. He said it is possible to model it with the SoW-engine but it is not high on the priorities list and will most likely not be included in BoB.
Right. Don't know will be or not at the moment. The main issue how to model it visually that to get close to real picture. The code isn't hard, but the visual efect is hard that to get looking real.

So, currently can say it will be 50:50
  #10  
Old 09-12-2008, 04:16 PM
C6_Krasno C6_Krasno is offline
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Hello !

Thanks for this new update ; I hope you may answer these questions which have been lost in the last 10 pages :

Quote:
Originally Posted by C6_Krasno View Post
-About the servers, you said that we'll "probably" got server dedicated softwares. Can you say if there will be one for coop ?
-In the FMB, could we get a tool to see easily the range of artillery, for ex. ?
-Will we be able to get in a coop after the beginning ?
-Will we be able to open independantly the oil radiator and the glycol/water radiator ?
-Will mission makers be able to define a probability for a plane to have a precise breakdown (hydraulic 5%, engine 10%, etc... ) ?
-Will we be able to set a reference pressure for the altimeter ?
-Will flares (red, green) from control tower be modelised ? For example, will a plane approaching for landing with gear up got a red one ?
-Will IA ground (or sea) objects try to avoid attacks (by scattering, for ex.) ?
-Will triggers in the FMB include some probabilities ? (a trigger which have 30% chances to work, for ex.)
-How many clouds layer will be modelised ?


And as a bonus if you don't mind, a more private one : Could you tell us what are the three features of which you are the more proud ?
Thanks by advance and keep up the good work !
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