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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

 
 
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Old 12-11-2012, 08:08 PM
DennisBergkamp DennisBergkamp is offline
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Join Date: Dec 2010
Posts: 17
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Yes, but the only way I know to do so is to edit the .atom files of each unit individually...

For the steam version, go to:
C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\data

Then unzip the data.kfs (I use winrar) to some location on your hard drive, say C:\KBMods.

Sort the extracted files by file type, the .atom files are the ones you should be editing... now just look for {unitname}.atom, some troops have slightly different names (Royal Thorn -> kingthorn.atom, Royal Griffin -> griffin2.atom, Executioner -> demon2.atom, ...)

To speed up the animation, edit the file in a text editor, and scroll down to the "animations {" section. Now look for lines that say: "fr:zz:yy", to increase animation speed, edit the yy value into something higher (but I'm pretty sure it has to be in multiples of the original value). So, for example:

attack=thorn_attack.bsa/fr:25:50

changed into:

attack=thorn_attack.bsa/fr:25:100

Will yield an attack for the Royal Thorn that is twice as fast as the original. 150 three times, 200 four times faster, etc.

Save the desired .atom file(s), and copy them into:

C:\Program Files (x86)\Steam\steamapps\common\King's Bounty - Warriors of the North\data\Mods

(may have to create the Mods folder if it doesn't exist yet).
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