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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Expl : 1 black dragon and 315 thorn warriors attacking knight stack. BD will make 110-130 fire dmg with 70att so to knight with 27 def and 30% fire res it goes to average 120*(1+(70-27)*3,33%[this is increase of 133% for att-def])*0,7[this is 30% fire resistance]=204 dmg + possible burning effect On other side 315 thorns 4 att, 1-3 physical dmg will do to same target 315*2(average dmg)*(1+(4-27)*3,33%[this is reduction for lower att then knight def])*0,7[this is reduction for 30% physical dmg]=280 dmg. So thorn do make more dmg, but considering if knight stack retaliate they will kill some thorns, but hardly BD and next turn BD make same dmg, while thorns make less caused to loss on retaliation. And so on... Crit% is also factor here, but also is fact if you have 4999 leadership you can have 625 thorns, but still only 1 BD and then thorn will make much bigger difference in dmg uotput. Pure dmg/leadership ratio isnt only thing to consider in planing your army. Last edited by Fatt_Shade; 11-18-2012 at 09:33 PM. |
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#2
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If defense is already 0, you use pygmy/plague. This is also why the Viking/Warrior tends to be the best equipped for this -- at least in Armored Princess. Because of Skald's higher leadership (I wish I knew by HOW much more), they might become the "defacto" master of certain builds. Thankfully the Viking/Warrior's berseker and bonus to crit damage bonus is INSANE and probably dwarves any leadership bonus the Skald/Paladin gets. I don't know for sure though. |
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#3
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Yes, if you really, REALLY want to make it harder for yourself and be forced into something like 8 different units, you don't have to use Vikings. That's still not a good situation though. Armored Princess gave you dozens and dozens of options on the first islands other than just human units, it was much better.
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Should really include crits in your calculations. Crits are huge. Also important to consider is equipment and spells. Consider that Bless will improve non-crit damage by 50% on Thorns but only 8% on the Dragons. Crits improve damage by 300% on Thorns but only 62.5% on Dragons. Equipment that adds +1 damage will add 33% damage to Thorns but less than 1% damage on Dragons. Last edited by Loopy; 11-18-2012 at 11:44 PM. |
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#4
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@Loopy
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As you said when you reach +60 att on enemy def there is no more need for frenzy and bonus att, then pugmy/plague means much more then +att item, or using +dmg items instead some pure +att equipment. |
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#5
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All of these things assume that you've got a polite opponent (and that you the player is similarly polite) who'll let 2 units just attack each-other each turn. That doesn't happen.
Thorns have to get across the battlefield to do anything. And they can and should be inhibited by cold, slow, traps, ice shards and anything else. Dragons will attack first turn. Dragons can hit 2 targets at once, or anywhere up to what, 7 with its special. Dragons reduce the defence of each stack they hit and kill 6.5-13% of the stack per turn. Dragons can hit fire- or magic-damage stacks and basically ignore the retal. In nearly every practical scenario, dragons will outdamage thorns. |
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#6
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FWIW, what I have is:
Black Dragons deal 415 effective damage each, and average .2075 effective damage per leadership. Thorn Warriors deal 2.6 effective damage each, and average .325 effective damage per leadership. This is assuming that both units have base crit rates and that neither is beyond the +60 or -60 attack cutoff. In practice, Black Dragons will be beyond the cutoff often, so expect them to deal something like 25%-33% less damage then this on average. Now, the real benefits come in when you add items to Thorn Warriors: Thorn Warriors with +100% damage +1 +1 damage deal 7 effective damage each, for an average of .875 effective damage per leadership. You can thorns even more insane, with crit and +attack bonuses you could easily double or triple these numbers. The only comparable item boost I know of for dragons is the -leadership item, which (IIRC) is -20%, meaning dragons max out at .26 effective damage per leadership unless against high level units where their higher attack can add a bit more in. Quote:
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If I may mention the Thorns special ability: After killing a target you can get an entire new stack of thorns. Permanently. Can't remember the size, but IIRC it was something like 2/3rds of the parent stack? Yeah, thats a permanent +66% damage and health boost if you need it during a long battle. Probably slightly less since some Thorns will die by that time, but still a huge benefit. Quote:
Resistances and defense of the dragons is worth mentioning though. It's the main advantage of high tier units that they can last longer in a long battle. Though after +defense, Thorns do have comparable if not greater base effective health per leadership. Last edited by Loopy; 11-19-2012 at 01:00 AM. |
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#7
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The ratio is 15/20/10 from the game file.
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#8
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I find it so amusing u guys comparing the BD vs thorn
yes sure maybe in damage wise they can compete EVENTUALLY but here is the real key question if you have the option to choose between a BD or thorn warrior in your army what would you choose? I bet everyone would take the BD if not either you are being stupid or just want to prove me wrong just a simple facts besides the math thorn hunters are hard to be ressurected(time back, demonologist life steal) BD cannot eb healed by barely die due to high HP and def BD does have WAY better abilities than a thorn warrior can dream off BD doesn't have any penalty vs fire if your so full of yourself then go with a thorn hunter/warrior/royal thorn into demonis and KILL it without losses and even with losses let's see how hard it is it so much easier with BD's so don't give me that crap of damage per ldrship or w/e BD>thorns in any way |
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#9
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But after that i got to orc islands took Trigger and decided to go 100% crit with orcs+paladin and had fun also. But all plan army whole game would be pain in ass to maintain, but doable i think. True dragon enemy would devastate you, so would fire room in tower of Eventus, but all in all 90% of game battles would be manageable (i`m not sure now but if monstera/royal thorns and hunter thorns are in archer group of units trigger would be great for them also + fauns = 4 range units for 100%, nice idea might try it out). As for taking dragon army, true they are easy to keep alive, but also soooooo boring I had version of shrek build and it was interesting to do, need : warrior, Moldok companion ,x2battle axe weapon in game, orc veteran , orc hunter , orc , paladin , 5th unit may vary (shaman, royal griffins-gets bonu from orc hunters, ...). Point is that all melee units have +$0%dmg and orcs great speed and initiative from Moldok, mass haste and in first turn your units are making havoc in enemy lines. With warrior counterstrike+frenzy skill it gets really interesting 4x dragon army +rune mages = great fun , shrek build also = fun , my mini shrek build also = fun ... there are great ideas and builds. 3x plan army with dryad/faun support is also fun to go but not whole game. Last edited by Fatt_Shade; 11-19-2012 at 10:12 PM. |
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#10
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yes but that is with a mod
try it with a vanilla one and that is also on CW IIRC? and you are highly reliant on your summons and i think hero battles will be a pain in the ass also (fireball/firespells) the burning effect will devaste plants |
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