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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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But after that i got to orc islands took Trigger and decided to go 100% crit with orcs+paladin and had fun also. But all plan army whole game would be pain in ass to maintain, but doable i think. True dragon enemy would devastate you, so would fire room in tower of Eventus, but all in all 90% of game battles would be manageable (i`m not sure now but if monstera/royal thorns and hunter thorns are in archer group of units trigger would be great for them also + fauns = 4 range units for 100%, nice idea might try it out). As for taking dragon army, true they are easy to keep alive, but also soooooo boring I had version of shrek build and it was interesting to do, need : warrior, Moldok companion ,x2battle axe weapon in game, orc veteran , orc hunter , orc , paladin , 5th unit may vary (shaman, royal griffins-gets bonu from orc hunters, ...). Point is that all melee units have +$0%dmg and orcs great speed and initiative from Moldok, mass haste and in first turn your units are making havoc in enemy lines. With warrior counterstrike+frenzy skill it gets really interesting 4x dragon army +rune mages = great fun , shrek build also = fun , my mini shrek build also = fun ... there are great ideas and builds. 3x plan army with dryad/faun support is also fun to go but not whole game. Last edited by Fatt_Shade; 11-19-2012 at 10:12 PM. |
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#2
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yes but that is with a mod
try it with a vanilla one and that is also on CW IIRC? and you are highly reliant on your summons and i think hero battles will be a pain in the ass also (fireball/firespells) the burning effect will devaste plants |
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#3
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I just gave example for plan army, here is no monstera unit but faun and dryads are still present and items i mentioned. But problem is that when you get access to this units in elf lands it`s no fun to play them. In Ap/Cw this build could be done from start Verona ad have great fun for next 50-70 battles with it.
Summons are just icing on cake, benefit of this build is that all enemy units 1-3 lvl are perma sleep and you use faun to sleep some 4th lvl stack also ,and all plants to kill rest. Then you pick rest of enemy army stack by stack, resurrecting fallen plants with faun as you go. Also with black thorn crown+ 2x(+1) dmg items plats will have insane dmg/lds : hunters 4-6/8lds , royals 42-82/380lds , monstera 62-102/500lds (1BD have 110-130, for same lds you can lead 5monstera with potential 300-500 dmg) , fauns 5-7dmg/60lds, dryads 3-5dmg/20lds. Plant build can have interesting play and tactics, but as any other it takes certain preconditions to work best (right items, units available...). @ckdamascus Quote:
And as i said it`s mini shrek build and all units i listed are included in bonus from battle axe (4 melee units and griffins just to pick up chests and summon nuisance to enemy at end while i resurrect my losses), and orc units have low lds cost so +40% dmg is great for large numbers of them FOR THE HORDE!!! Last edited by Fatt_Shade; 11-19-2012 at 10:20 PM. |
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#4
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But yes, hasted Orcs with Adrenaline was quite a deadly mix with Moldok. Orc veterans were so good, I even used them to No-Retaliate Driller. Woot! Of course, I'm splitting hairs, but the battle axe only offers 20% damage to melee units (if you had 2 of them 40%!), and sadly, Shrek would not have been included in that offering There was a berseker axe which offer 30% critical chance to axe wielding enemies only. Great for demons and goblins. By the way, in WotN it works for... JARLs. Yeah. I had 99% crit chance jarls. But they were too slow... my horsemen was still generally better. |
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